Imbue Arrow is a powerful technique that allows an archer to channel magical energy into their weapon, enhancing the damage of their next attack. With one rank in this subskill, the archer gains the ability to “charge” an arrow with mana, increasing its damage potential for a single devastating shot.

Imbue Arrow Ability: As any type of action—whether a Bonus Action, Movement Action, or Combat Action—the archer may choose to spend mana to charge their next shot. For each point of mana spent (up to the archer’s ranks in Imbue Arrow), the damage of the next Archery attack is increased by 0.5 points per point of mana spent.

The archer can “charge” their arrow over multiple rounds, stacking the increased damage with each round of charging. However, while charging the arrow, the archer cannot take any other actions except for building the charge and preparing for the final shot. Once the charging is complete, the archer can make their next Archery attack, which will deal the additional damage based on the total mana spent.

If the attack misses, the additional damage and any mana spent are wasted, and the archer must start the process again if they wish to attempt it in the future.

Imbue Arrow allows for high damage potential but requires careful planning and patience. The risk of missing the final shot means the archer must weigh the potential rewards with the uncertainty of whether they can land the shot. When it hits, however, the damage output can be immense, making it a devastating ability in an archer’s arsenal.

These bonuses are not automatically added to the Roll20 Character Sheet, and must be added manually.


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