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Read moreThank you for playing an adventure in The Land! Please fill out this survey so we can improve on our system and bring you great experiences in the future!
Read moreThe Land: Roleplaying System is, above all else, a game run by its players. None of its senior staff are working for a game publishing company; we’re not professional authors or designers. We are weekend gamers with real jobs and a real love of the world created by Aleron Kong. We have seen what he has done, and want to help expand on it. And you are invited to join our ranks. As we are a...
Read moreFrom the entropy of the Chaotic Planes, a new form begins to take shape. You have been summoned to The Land, a realm you may have heard about, a place of dreams and nightmares. Perhaps you chose to enter the Chaos willingly to challenge yourself in this new realm, or perhaps you were chosen for this life without your consent. There is only one truth that matters- should you choose to follow this path and stay...
Read moreSilk is a common ingredient in tailoring, and Fine Silk is a higher quality ingredient. Fine Silk is an Uncommon Binding for the Tailoring crafting skill. Also, an armor made using Fine Silk weighs 20% less than its schematic would say. Multiple weight reductions are cumulative, but an item can never weigh less than 50% of its normal weight. Rarity: Common Type: Inorganic Ingredient (Binding) Weight: 0.1 lbs. Cost: 10 GP (Sell Price: 2 GP)
Spun from various insects, this lightweight material decreases the weight of the non-metal armor it is made with by 10% when used as a base. Multiple weight reductions are cumulative, but an item can never weigh less than 50% of its normal weight. Rarity: Common Type: Inorganic Base (Binding) Weight: 0.1 lbs. Cost: 3 GP (Sell Price: No Value)
This dense grain is harvested from the fields of Arladon, and provides ample hunger relief to any recipe it is added too. It is very common across many cities. Rarity: Common Type: Organic Base (Grain) Weight: 0.1 lbs. Cost: 5 SP (Sell Price: No Value)
This shimmering golden sap possesses potent natural properties, capable of imbuing items with a touch of the wild. When woven into a piece of Armor, a Worn Item, or a piece of Jewelry, the item increases the wearer’s Hit Point Maximum by 2, while the item is worn. This will not work with held items or consumable items. Rarity: RareType: Organic Base (Additive)Weight: 0.3 lbs.Cost: 4 GP (Sell Price: 8 SP)
These vibrant, sun-kissed vines possess a unique affinity for Light Magic. When properly harvested and harnessed, Solenstra Vines can be used in alchemy and enchantments to create potions and items that radiate warmth, healing, or provide resistance against darkness and cold-based threats. When woven into a piece of Armor, a Worn Item, or a piece of Jewelry, the wearer reduces Cold Damage taken by 2. The wearer also gains advantage on any check or saving Read more…
These twisted, ebony-hued roots possess an innate connection to Dark Magic, and when properly harvested and prepared, they can be utilized to infuse dark magic into items that are created with them. When added while crafting a weapon that is mostly made of wood (such as a Bow. Club, or Spear), attacks with the weapon deal 1 extra point of damage whenever it would normally do damage, if the attack was made in Dim Light Read more…
This bag of purple powder seems to absorb and reflect both light and shadow, and can both shine bright and fade away depending on how you look at it. It is typically found in mountainsides, hiding parts of the landscape while highlighting others. It is much heavier than normal Sparklepowder, as it comes from deeper within the mountain. This powder can be used in multiple crafting recipes, to add certain benefits associated with Dark Magic. Read more…
This diluted essence, despite its fractured state, retains a trace of the wisp’s otherworldly energy. When carefully harnessed, it can be utilized in enchantments and rituals to infuse items or spells with fleeting glimpses of the wisp’s ephemeral nature, granting enhanced agility, fleeting invisibility, or even the ability to navigate through magical barriers for a limited duration. It is an ingredient in many such consumables and related items. When added to an Alchemical, Brewing, or Read more…
This bag of purple powder seems to absorb and reflect both light and shadow, and can both shine bright and fade away depending on how you look at it. It is typically found in mountainsides, hiding parts of the landscape while highlighting others. This powder can be used in multiple crafting recipes, to add certain benefits associated with Dark Magic. This can be used as an Active Ingredient or an Additive in many recipes. It Read more…
This luminescent leaf, glistening with a silken sheen, possesses unique properties that make it highly coveted by alchemists and enchanters alike. When properly harvested and processed, Tallowsilk Leaf can be transformed into rare oils, potions, or enchanted fabrics that bestow a gentle radiance upon the wearer. When added to an Alchemical, Brewing, or Cooking recipe, the recipient of the effect gains resistance to Necrotic damage for the duration of the effect; if the effect has Read more…
This emerald leaf, when carefully plucked, exudes an aura of tranquility and harmony. When used in potions or rituals, it can bestow a temporary sense of calm and clarity, soothing the mind, and is often used to create powerful healing potions or elixirs that can protect the mind. When added to an Alchemical, Brewing, or Cooking recipe, the recipient of the effect is additionally granted the immediate aid of a Greater Restoration spell. Rarity: RareType: Read more…
Second Chance Stones are oddly shaped stones which can be used as sling ammunition. If one of these stones misses its target, the attacker may make a target against another target in the line of attack, assuming it is within the sling’s range. It is up to the DM’s prerogative if there is another legal target in the line of attack. Weight: 0.1; Cost: 2 GP each; Rarity: Uncommon
This light armor is made with lighter-than-normal materials, and flexes with a natural grace around its wearer. It is 20% lighter than its normal armor, and grants the wearer a +2 bonus to Acrobatics checks. It can be upgraded like a normal version of its armor. This commonly includes Leather, Studded Leather, and Padded armors, but other types of light armor may exist. This armor can be Enchanted and Enhanced like any normal version of Read more…
This robe occupies the Armor slot, and can be enchanted and enhanced as a regular magical armor, although it does not count as an armor or provide an armor bonus. Once per day, while wearing this armor, you may cast the Absorb Elements spell on yourself. Once used, this ability cannot be used again until the next sunrise. This garment counts as an Armor for the purposes of adding Enchantments to it or placing an Read more…
This dense, buttery sweet loaf is too good to share. Once you have taken an action to eat it, you gain 1d10 Temporary Hit Points. For one hour, you additionally have advantage on Saving Throws vs. Poison effects and Poison Damage. Weight: 1 lbs. Cost: 160 GP. Rarity: Uncommon. Sell Price: 30 GP.
This awful mess of rotting meat and decayed organic material sticks to its target, causing it to be sickened until it cleans it off. Make a range attack roll with a range of 20′. If you hit the target, the target must make a DC 12 Constitution Saving Throw or be Poisoned until the start of their next turn. At the start of their next turn, they must make the save again or be poisoned Read more…
This kibble is extremely well received by most beasts. When offered to a beast as part of an Animal Handling check, you receive advantage on your roll. If offered to a beast as part of a Charm effect, assuming the beast is not already hostile, may cause the beast to have disadvantage on its saving throw to resist (DM’s prerogative). Weight: 0.5 lbs. Cost: 100 GP. Rarity: Uncommon. Sell Price: 20.
This potion is dense and bitter, but its effects are instantaneous. The drinker of this Elixir receives the benefits of a Lesser Restoration spell, and additionally receives Regeneration (1) for 1 Minute. Weight: 1. Cost: 150 GP. Rarity: Uncommon. Sell Value: 30 GP
This silver brooch often symbolizes a heart, and is adorned with small amounts of Onyx. While wearing this broach, you gain a +2 bonus to Insight checks, and advantage when trying to solve a puzzle during a skill challenge. Weight: 1. Cost: 300 GP. Rarity: Uncommon. Sell Value: 70 GP. Equipment Slot: Jewelry
This silver earring (which can be purchased in pairs for asthetics, but only one would be magical) resembles a cat surrounding an agate. While wearing this earring, you gain a +2 bonus to Stealth checks, and can reduce fall damage you take by 1d6. Weight: 1. Cost: 300 GP. Rarity: Uncommon. Sell Value: 70 GP. Equipment Slot: Jewelry
This small silver pendant causes the cold to bother you less than it normally would, yet still feels cold tot he touch. While you are wearing this pendant, you gain advantage on saving throws and skill checks related to environmental conditions involving cold. Additionally, you reduce all cold damage you take by 2 points, but you can still be affected by cold effects of an attack even if the damage is reduced to 0. Weight: 1. Read more…
This small and relatively unremarkable ring is generally made of Silver with slivers of pearl embedded into it. Once per day, during a Short Rest, the wearer can use this ring to recall a 1st level spell that they have already cast. Once used, this ring will not function until after the sunrise of the next day. Weight: 0.7. Cost: 800 GP. Rarity: Uncommon. Sell Value: 200 GP. Equipment Slot: Jewelry
Pigpimple’s School of Crafing is an amazing school of knowledge, where awakened and enlightened pigs teach the less fortunate in the ways of crafting. Today we are highlighting one of the most meticulous teachers at Pigpimple’s, Professor Herporky Granger. She has taken the lead in the school of Jewelry Making, and her raw craftsmanship is only matched by her artistic talents. Her artwork sells at a premium – it is both beautiful and extremely functional. Read more…
A weapon with the “Thundering” Enhancement seems to have a very loud echo when it clashes with its target, and honestly seems to make noise whenever it can – whether it is simply moving in its scabbard, or being placed on a table. Thundering weapons do an extra 1d6 Thunder damage when used to hit a target with an attack that causes at least a die roll of damage. “Thundering” is a Secondary weapon enchantment. Read more…
A Tangleweed Whip is indistinguishable from a matte of vines, and can very easily be hidden in plain sight, giving its wielder advantage on checks when trying to hide it. It is in every respect a regular whip, except it is made of organic material (a dense vine), instead of leather. When a critical hit is scored with a Tangleweed Whip, the target is Immobilized until the end of its next turn. Weight: 2.0 lbs. Read more…