Pressure Points allows the unarmed combatant to strike at the body’s most vulnerable areas, inducing disorienting pain that leaves enemies dazed.

Pressure Points Ability: As a Reaction that costs 25 Stamina, when the attacker hits with an Unarmed Combat attack, they may activate Pressure Points. The target must make a Concentration check equal to the Accuracy check of the attacker plus their ranks in Pressure Points. If the target’s roll is lower, they are Dazed until the end of the attacker’s next turn.

Pressure Points is perfect for disrupting an opponent’s actions and reducing their ability to focus on their next move. The ability can be used to incapacitate enemies, making them vulnerable to follow-up attacks or setting them up for other debilitating effects, especially in high-pressure combat scenarios.

These bonuses are not automatically added to the Roll20 Character Sheet, and must be added manually.


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