| Name | Rank | Cost | Downtime | Description | 
| “Reinforced” Armor Enchantment | 1 | 100 | 6 Days per AV Increase | You have learned how to work metal boning into armor, reinforcing it. The Armor Value of a Reinforced piece of armor is increased by 1 if it is Light Armor; 2 if it is Medium Armor; and 3 if it is Heavy Armor. Shields are increased by 1 Armor Value, regardless of size | 
| “Glamoured “Armor Enchantment | 1 | 75 | 8 Days | This armor has the ablity to change its appearance, to look as if it is ordinary clohing. Its appearance is chosen once it is crafted, and cannot be changed unless the Enchantment is removed. Its Weight and Armor Value remain the same, regardless of appearance. This is an illusionary effect. | 
| “Silken” Armor Enchantment | 2 | 50 | 1 Day per 0.1 Wt Reduced. | Using lightweight materials, you can personalize an armor and reduce its weight to half of its normal weight. Each 0.1 reduced uses 1 unit of Fine Silk; you also need 1 Unit of Condensed Shadow and 1 Unit of Powdered Crystal for each 1 weight reduced (reductions that don’t total 1 weight still consume the entire amount). | 
| Absorption | 5 | 200 | 12 Days, Medium Armor | To make this item, your Least Potion of Elemental Resistance and your Extra Elemental Ingredient must be of the same element. You gain 10% resistance to that element while wearing this robe. | 
| Enhancement Bonus +1 | 3 | 100 | 10 Days | You upgrade the armor to +1 Enhancement. All other properties of the armor remain the same. | 
| Seafarer’s Armor Enchantment | 4 | 100 | 14 Days, Light | Each piece of Mariner’s Armor worn gives you a +2 bonus to Swimming (Athletics) and Sailing checks. | 
| “Shineback” Armor Enchantment | 6 | 100 | 10 Days, Heavy | This armor shines in the eyes of those that would target you from a distance. Ranged attacks against you have a cumulative -2 penalty per piece of Shineback armor, as their eyes have a hard time focusing on you. Blind creatures are immune to this penalty, and it does not work in total darkness. | 
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