Inner Chi

Spell: Weak Focused Skill

Weak Focused Skill Inner Chi Magic 1 (Utility) Combat Action ◆ 25 Mana Attack: Inner Chi Magic vs Value Area: Personal Range: Touch Duration: Instant Effect: You gain a +1d10 bonus to your next skill check, if made before the end of your next turn. Insert this into Roll20 as a Macro!(Powercards Read more…

Inner Chi

Spell: Weak Mending Flex

Weak Mending Flex Inner Chi Magic 1 (Utility) Combat Action ◆ 40 Mana Attack: Inner Chi Magic vs Value Area: Personal Range: Touch Duration: Instant Effect: You heal 1d20 Health Insert this into Roll20 as a Macro!(Powercards API must be enabled) !power {{ –name|Weak Mending Flex –leftsub|Inner Chi Magic 1 ◆ Combat Read more…

Spell: Weak Ice Dagger

Weak Ice Dagger Water Magic 1 (Attack) Combat Action ◆ 20 Mana Attack: Water Magic vs Armor Value On Hit: 1D10 Water damage Area: 1 Creature Range: The target must be within 40 feet. Duration:  Effect: After the attack is resolved, the dagger remains for 10 minutes before disappearing, and can Read more…

Spell: Weak Fog Cloud

Weak Fog Cloud Water Magic 1 (Utility) Combat Action ◆ 50 Mana Attack: Water Magic vs Value Area: You and all Allies within a 40 foot radius Range: The radius is centered on you. Duration:  Effect: All targets in the area take a -10 penalty to Accuracy checks, and -25 to Read more…

Weak Blinding Light

Weak Blinding Light Light Magic 1 (Attack) Combat Action ◆ 20 Mana Attack: Light Magic vs Dodge Value On Hit: 1D6+2 Light damage, and is Blinded until the end of your next turn. Area: 1 Creature Range: The target must be within 50 feet. Duration: Instant Insert this into Roll20 as a Read more…

Spell: Weak Slow Heal

Weak Slow Heal Life Magic 1 (Utility) Combat Action ◆ 40 Mana Attack: Life Magic vs Value Area: 1 Creature Range: Touch Duration: 3 Minutes Effect: Target gains Regeneration 3 for the duration Insert this into Roll20 as a Macro!(Powercards API must be enabled) !power {{ –name|Weak Slow Heal –leftsub|Life Magic 1 Read more…

Spell: Weak Flame

Weak Flame Fire Magic 1 (Attack) Combat Action ◆ 30 Mana Attack: Fire Magic vs Dodge Value On Hit: 1D10+2 Fire damage, and 5 Ongoing Fire damage Area: 1 Creature Range: The target must be adjacent to you. Duration: Instant Effect: This spell cannot be sustained if you start your turn out Read more…

Spell: Weak Earthen Scales

Weak Earthen Scales Earth Magic 1 (Utility) Combat Action ◆ 40 Mana Attack: Earth Magic vs Value Area: 1 Creature Range: Touch Duration: 1 Minute Effect: Target gains a +10 bonus to its Armor Value, but its Movement Speed is reduced by 5’. Both effects last for the duration; either the caster Read more…

Spell: Splash of Mud

Splash of Mud Earth Magic 1 (Attack) Combat Action ◆ 25 Mana Attack: Earth Magic vs Dodge Value On Hit: The target is Blinded until the end of your next turn. Area: 1 Creature Range: The target must be within 30 feet. Duration: Instant Effect: On a critical hit, the target is Read more…

Spell: Weak Bone Cage

Weak Bone Cage Death Magic 1 (Utility) Combat Action ◆ 35 Mana Attack: Death Magic vs Value Area: 1 Creature Range: Touch Duration: 1 Minute Effect: The target gains a +10 bonus to Armor Value for the duration. Insert this into Roll20 as a Macro!(Powercards API must be enabled) !power {{ –name|Weak Read more…

Enchantment Stones

Gem List Stat Reason Amethyst Mana “A classic stone of magic, its rich purple hue symbolizes the flow of arcane energy and mana reserves.” Aventurine Stamina “Its vibrant green hue reflects vitality and the boundless energy needed to keep going.” Emerald Poison “The verdant green reflects nature’s duality—life-giving and venomous Read more…

Alchemical Recipes

Least Healing Potion 1 The most basic of Healing Potions, this potion heals 2d4+2 Health. 1 unit per day per rank in Alchemy, Maximum 5 Units per day. Each unit requires a full set of resources. Weak Healing Salve 2 A small jar of soothing ointment made from local herbs Read more…

Weapon Recipes

Name Rank Downtime Base Ingredient Description “Vicious” Weapon Enchantment 1 10 Any Weapon A weapon with the “Vicious” Enhancement seems either more sharp or more dense than a weapon of similar quality. Whenever you score a melee or ranged critical hit with a Vicious weapon, the weapon does one extra Read more…

Earning Income

Earning Income:  This activity can be used with the following skills: Animal Handling, Agriculture, Construction, Entertain, Fishing, Healing, Sailing, Tailoring, Alchemy, Brewing, Scribing, Enchanting, Fletching, Jewelling, Smithing, and numerous subskills (which will be listed under each). When making an Earning Income check, roll 1d4 per your character level, and add Read more…

Light Magic 1-3

“ Insert this into Roll20 as a Macro!(Powercards API must be enabled) !power {{ –name|Flare Burst –leftsub|Light Magic 1 ◆ Combat Action–rightsub|35 Mana–Accuracy|[[ 1d100 + @{selected|LightMagicB} + @{selected|rkLightMagic} + @{selected|intelligence} + floor(@{selected|luck}/10) ]] vs Mental Value ]] vs Dodge Value–On Hit|Each target hit by this is Dazed. Blind creatures are Read more…