Commanding Spell
Commanding Spell enhances the caster’s ability to manipulate and control others through Compulsion Magic.
Commanding Spell enhances the caster’s ability to manipulate and control others through Compulsion Magic.
Blistering Radiance channels the intense, searing power of Light Magic, making every spell cast a blinding and punishing force.
Persistent Light taps into the enduring power of Light Magic, ensuring that each strike not only shines brightly but also creates an unrelenting beacon that guides future attacks.
Like a bowstring loosing two arrows in perfect harmony, Split Casting is a feat of magical dexterity, splitting a single thread of energy into two.
Tranquil Casting transforms the act of spellcasting into a silent and serene art, enabling casters to wield their magic with unparalleled subtlety.
Weak Focused Skill Inner Chi Magic 1 (Utility) Combat Action ◆ 25 Mana Attack: Inner Chi Magic vs Value Area: Personal Range: Touch Duration: Instant Effect: You gain a +1d10 bonus to your next skill check, if made before the end of your next turn. Insert this into Roll20 as a Macro!(Powercards Read more…
Weak Mending Flex Inner Chi Magic 1 (Utility) Combat Action ◆ 40 Mana Attack: Inner Chi Magic vs Value Area: Personal Range: Touch Duration: Instant Effect: You heal 1d20 Health Insert this into Roll20 as a Macro!(Powercards API must be enabled) !power {{ –name|Weak Mending Flex –leftsub|Inner Chi Magic 1 ◆ Combat Read more…
Weak Ice Dagger Water Magic 1 (Attack) Combat Action ◆ 20 Mana Attack: Water Magic vs Armor Value On Hit: 1D10 Water damage Area: 1 Creature Range: The target must be within 40 feet. Duration: Effect: After the attack is resolved, the dagger remains for 10 minutes before disappearing, and can Read more…
Weak Fog Cloud Water Magic 1 (Utility) Combat Action ◆ 50 Mana Attack: Water Magic vs Value Area: You and all Allies within a 40 foot radius Range: The radius is centered on you. Duration: Effect: All targets in the area take a -10 penalty to Accuracy checks, and -25 to Read more…
Weak Blinding Light Light Magic 1 (Attack) Combat Action ◆ 20 Mana Attack: Light Magic vs Dodge Value On Hit: 1D6+2 Light damage, and is Blinded until the end of your next turn. Area: 1 Creature Range: The target must be within 50 feet. Duration: Instant Insert this into Roll20 as a Read more…
Weak Refraction Light Magic 1 (Utility) Combat Action ◆ 35 Mana Attack: Light Magic vs Value Area: 1 Creature Range: Touch Duration: Effect: Target gains a +10 bonus to its Dodge Value for 1 minute. This spell does not work in Total Darkness. Blind creatures ignore its effects. Insert this into Read more…
Weak Slow Heal Life Magic 1 (Utility) Combat Action ◆ 40 Mana Attack: Life Magic vs Value Area: 1 Creature Range: Touch Duration: 3 Minutes Effect: Target gains Regeneration 3 for the duration Insert this into Roll20 as a Macro!(Powercards API must be enabled) !power {{ –name|Weak Slow Heal –leftsub|Life Magic 1 Read more…
Weak Command Life Magic 1 (Attack) Combat Action ◆ 40 Mana Attack: Life Magic vs Mental Value On Hit: The target does a simple command of your choosing on its next turn (Attack, Move, Run, Stand Still, etc). If the command would cause damage or go against their normal behavior, Read more…
Weak Flame Fire Magic 1 (Attack) Combat Action ◆ 30 Mana Attack: Fire Magic vs Dodge Value On Hit: 1D10+2 Fire damage, and 5 Ongoing Fire damage Area: 1 Creature Range: The target must be adjacent to you. Duration: Instant Effect: This spell cannot be sustained if you start your turn out Read more…
Weak Earthen Scales Earth Magic 1 (Utility) Combat Action ◆ 40 Mana Attack: Earth Magic vs Value Area: 1 Creature Range: Touch Duration: 1 Minute Effect: Target gains a +10 bonus to its Armor Value, but its Movement Speed is reduced by 5’. Both effects last for the duration; either the caster Read more…
Splash of Mud Earth Magic 1 (Attack) Combat Action ◆ 25 Mana Attack: Earth Magic vs Dodge Value On Hit: The target is Blinded until the end of your next turn. Area: 1 Creature Range: The target must be within 30 feet. Duration: Instant Effect: On a critical hit, the target is Read more…
Weak Bone Cage Death Magic 1 (Utility) Combat Action ◆ 35 Mana Attack: Death Magic vs Value Area: 1 Creature Range: Touch Duration: 1 Minute Effect: The target gains a +10 bonus to Armor Value for the duration. Insert this into Roll20 as a Macro!(Powercards API must be enabled) !power {{ –name|Weak Read more…
“ Weak Life Drain Death Magic 1 (Attack) Combat Action ◆ 40 Mana Attack: Death Magic vs Dodge Value On Hit: 2D6 damage, and your Health is restored an equivalent amount. Area: 1 Creature Range: Touch Duration: Instant “” Insert this into Roll20 as a Macro!(Powercards API must be enabled) !power {{ Read more…
Weak Cloying Darkness Dark Magic 1 (Attack) Combat Action ◆ 30 Mana Attack: Dark Magic vs Dodge Value On Hit: Each target hit takes a -10 penalty to Movement Speed for 10 Minutes; the effects do not work in Direct Sunlight. Area: All creatures in a 15 foot cone Range: The Read more…
Gem List Stat Reason Amethyst Mana “A classic stone of magic, its rich purple hue symbolizes the flow of arcane energy and mana reserves.” Aventurine Stamina “Its vibrant green hue reflects vitality and the boundless energy needed to keep going.” Emerald Poison “The verdant green reflects nature’s duality—life-giving and venomous Read more…
Least Healing Potion 1 The most basic of Healing Potions, this potion heals 2d4+2 Health. 1 unit per day per rank in Alchemy, Maximum 5 Units per day. Each unit requires a full set of resources. Weak Healing Salve 2 A small jar of soothing ointment made from local herbs Read more…
Name Rank Downtime Base Ingredient Description “Vicious” Weapon Enchantment 1 10 Any Weapon A weapon with the “Vicious” Enhancement seems either more sharp or more dense than a weapon of similar quality. Whenever you score a melee or ranged critical hit with a Vicious weapon, the weapon does one extra Read more…
Name Rank Cost Downtime Description “Reinforced” Armor Enchantment 1 100 6 Days per AV Increase You have learned how to work metal boning into armor, reinforcing it. The Armor Value of a Reinforced piece of armor is increased by 1 if it is Light Armor; 2 if it is Medium Read more…
Earning Income: This activity can be used with the following skills: Animal Handling, Agriculture, Construction, Entertain, Fishing, Healing, Sailing, Tailoring, Alchemy, Brewing, Scribing, Enchanting, Fletching, Jewelling, Smithing, and numerous subskills (which will be listed under each). When making an Earning Income check, roll 1d4 per your character level, and add Read more…
“ Insert this into Roll20 as a Macro!(Powercards API must be enabled) !power {{ –name|Flare Burst –leftsub|Light Magic 1 ◆ Combat Action–rightsub|35 Mana–Accuracy|[[ 1d100 + @{selected|LightMagicB} + @{selected|rkLightMagic} + @{selected|intelligence} + floor(@{selected|luck}/10) ]] vs Mental Value ]] vs Dodge Value–On Hit|Each target hit by this is Dazed. Blind creatures are Read more…