Crossbow Focus (Minor)
When you make an attack roll using a Crossbow weapon, you gain a +1 bonus to that roll. (Trait Type: Minor, Trait Rarity: Common)
When you make an attack roll using a Crossbow weapon, you gain a +1 bonus to that roll. (Trait Type: Minor, Trait Rarity: Common)
When you make an attack roll using a Axe weapon, you gain a +1 bonus to that roll. (Trait Type: Minor, Trait Rarity: Common)
When you make an attack roll using an Archery weapon, you gain a +1 bonus to that roll. (Trait Type: Minor, Trait Rarity: Common)
When you damage a target using an Unarmed Attack, you gain a +1 bonus to that damage. This bonus increases to +2 at 9th level and +3 at 17th level. (Trait Type: Minor, Trait Rarity: Common)
When you damage a target using a Staff weapon, you gain a +1 bonus to that damage. This bonus increases to +2 at 9th level and +3 at 17th level. (Trait Type: Minor, Trait Rarity: Common)
When you damage a target using a Spear weapon, you gain a +1 bonus to that damage. This bonus increases to +2 at 9th level and +3 at 17th level. (Trait Type: Minor, Trait Rarity: Common)
When you damage a target using a Mace weapon, you gain a +1 bonus to that damage. This bonus increases to +2 at 9th level and +3 at 17th level. (Trait Type: Minor, Trait Rarity: Common)
When you damage a target using a Light Blade weapon, you gain a +1 bonus to that damage. This bonus increases to +2 at 9th level and +3 at 17th level. (Trait Type: Minor, Trait Rarity: Common)
When you damage a target using a Sling weapon, you gain a +1 bonus to that damage. This bonus increases to +2 at 9th level and +3 at 17th level. (Trait Type: Minor, Trait Rarity: Common)
When you damage a target using a Hammer weapon, you gain a +1 bonus to that damage. This bonus increases to +2 at 9th level and +3 at 17th level. (Trait Type: Minor, Trait Rarity: Common)
When you damage a target using a Crossbow weapon, you gain a +1 bonus to that damage. This bonus increases to +2 at 9th level and +3 at 17th level. (Trait Type: Minor, Trait Rarity: Common)
When you damage a target using an Axe weapon, you gain a +1 bonus to that damage. This bonus increases to +2 at 9th level and +3 at 17th level. (Trait Type: Minor, Trait Rarity: Common)
When you damage a target using an Archery weapon, you gain a +1 bonus to that damage. This bonus increases to +2 at 9th level and +3 at 17th level. (Trait Type: Minor, Trait Rarity: Common)
Your spirit is greater than others, and you can channel it into pure solid energy. When you cast a spell that does Force damage, you gain a +1 bonus to that damage. This bonus increases to +2 at 9th level and +3 at 17th level. (Trait Type: Minor, Trait Rarity: Common)
You can sense the poison of the Red Venom Plains, and use it to your advantage. When you cast a spell that does Poison damage, you gain a +1 bonus to that damage. This bonus increases to +2 at 9th level and +3 at 17th level. (Trait Type: Minor, Trait Rarity: Common)
You have always been a manipulator of people’s minds. When you cast a spell that does Psychic damage, you gain a +1 bonus to that damage. This bonus increases to +2 at 9th level and +3 at 17th level. (Trait Type: Minor, Trait Rarity: Common)
When someone can’t see, you know sound causes more fear than anything else. When you cast a spell that does Thunder damage, you gain a +1 bonus to that damage. This bonus increases to +2 at 9th level and +3 at 17th level. (Trait Type: Minor, Trait Rarity: Common)
Making things go towards the light makes you happy. When you cast a spell that does Radiant damage, you gain a +1 bonus to that damage. This bonus increases to +2 at 9th level and +3 at 17th level. (Trait Type: Minor, Trait Rarity: Common)
All things wilt, and you excel at speeding up the process. When you cast a spell that does Necrotic damage, you gain a +1 bonus to that damage. This bonus increases to +2 at 9th level and +3 at 17th level. (Trait Type: Minor, Trait Rarity: Common)
A strong life is worth saving, and you are stronger at saving lives. When you cast a spell that heals, you gain a +1 bonus to that damage. This bonus increases to +2 at 9th level and +3 at 17th level. (Trait Type: Minor, Trait Rarity: Common)
You can be impulsive, and it shows in your lightning strikes. When you cast a spell that does Lightning damage, you gain a +1 bonus to that damage. This bonus increases to +2 at 9th level and +3 at 17th level. (Trait Type: Minor, Trait Rarity: Common)
You want to see the earth embrace people, and watch your troubles melt away. When you cast a spell that does Acid damage, you gain a +1 bonus to that damage. This bonus increases to +2 at 9th level and +3 at 17th level. (Trait Type: Minor, Trait Rarity: Common)
You know that certain people really need to chill out. When you cast a spell that does Cold damage, you gain a +1 bonus to that damage. This bonus increases to +2 at 9th level and +3 at 17th level. (Trait Type: Minor, Trait Rarity: Common)
Sometimes, you just want to watch the world burn. When you cast a spell that does Fire damage, you gain a +1 bonus to that damage. This bonus increases to +2 at 9th level and +3 at 17th level. (Trait Type: Minor, Trait Rarity: Common)
You understand the value of teamwork, and the importance of helping others as it relates to helping yourself. When you give the Aid action, the ally you are aiding gains an additional bonus to their roll equal to your proficiency modifier; if you are using it to provide disadvantage on an attack roll against them, their defense is increased by your proficiency modifier for the attack you aided.