Hammer Throw
Hammer Throw Ability: The Hammer Throw ability enhances the thrower’s accuracy and range with thrown hammers, allowing them to target enemies more effectively from a distance.
These are skills that improve your ability to wield a weapon. You must have special access to learn one of these abilities.
Hammer Throw Ability: The Hammer Throw ability enhances the thrower’s accuracy and range with thrown hammers, allowing them to target enemies more effectively from a distance.
Melee Focus: The Melee Focus ability allows a character to hone their precision and concentrate fully on their next strike when wielding a one-handed melee weapon.
Multi-Hit Ability: The Multi-Hit ability allows the staff wielder to take advantage of their weapon’s dual ends, delivering an additional strike with the butt of the staff in rapid succession
Improved Trip Ability: The Improved Trip ability showcases the wielder’s expertise in leveraging their staff to unbalance foes and send them sprawling to the ground.
Spear Throwing: Each rank in Spear Throwing grants a +0.5 bonus to Accuracy Checks with thrown spears.
Overextend Ability: The Overextend ability highlights the spear wielder’s aptitude for maximizing the reach of their weapon, enabling them to strike enemies from a greater distance with precision and control.
First Strike Ability: The First Strike ability demonstrates the spear wielder’s mastery of reach and precision, enabling them to intercept an incoming melee attack with a preemptive strike.
Jagged Stab is a precise, brutal maneuver designed for small blades, focusing on quick, debilitating strikes that cause pain to linger long after the blade has been removed.
Off Hand Parry Ability: The Off Hand Parry ability showcases the defensive mastery of a Small Blade wielder, using their agility and precision to deflect incoming melee attacks.
Blade Throwing Ability: The Blade Throwing ability highlights the precision and finesse of a skilled small blade wielder, allowing them to effectively use their weapons as deadly projectiles.
Full Swing Ability: The Full Swing ability represents the wielder’s dedication to landing a devastating blow with their mace, channeling their strength and precision into a single, powerful attack.
Two-Handed Wielding: The Two-Handed Wielding ability allows a character wielding a weapon with both hands to use their weapon to deflect incoming melee attacks.
Axes is a Common Martial skill. It is not modified by an attribute. The Axes skill represents your ability to wield axes, emphasizing raw power, brutal efficiency, and relentless aggression. An axe is not just a weapon; it is a tool of war, capable of cleaving through armor, bone, and Read more…
Swords is a Common Martial skill. It is not modified by an attribute. The Swords skill measures your prowess with one- and two-handed blades, emphasizing precision, power, and versatility. A sword is more than just a weapon; it is a timeless tool of combat, capable of elegant strikes and brutal Read more…
Staves is a Common Martial skill. It is not modified by an attribute. The Staves skill is a measure of your skill using a blunted stick. The Staff is more than just a weapon; it is a versatile tool of survival, power, and balance. Carrying a bigger stick does not Read more…
One day, someone decided they wanted to stab something that wasn’t near them, but the were too lazy to walk over to it. Thus, Archery was born. This martial skill allows you to slay your foes often before they even see you. This generally pertains to the use of bows, Read more…
Enchanting allows characters to imbue objects with magical power, creating wondrous items that can alter the course of any adventure. From forging swords that blaze with elemental fire to crafting rings that grant invisibility or amulets that shield against dark curses, Enchanting is the art of turning the ordinary into Read more…
Riding a horse looks brave, but having it pull your chariot or carriage is both more comfortable and more civilized than saddle sores. This Subskill allows you to drive a cart or chariot with extreme proficiency, increasing its speed and accuracy when necessary. A Riding Subskill check can be substituted for Read more…
Your acts of deception can take on a physical manifestation. With this Subskill, you can fool others without even opening your mouth. The bonus from this Subskill applies to any attempt you make to play the part of another, whether you are being a totally different person, or just a Read more…
You have learned techniques that allow you to heal others without magical influences. A body is a machine, and it can often be fixed by applying the right knowledge in the right places. A Combat Medic Subskill check can be substituted for a Medicine check when you are attempting a Read more…