Shortbow, Aquatic

This weapon is a modified shortbow that is weighted to be more effective under water than a standard shortbow. An aquatic shortbow does not suffer disadvantage on ranged attacks made underwater, but its ranges are halved. This weapon is in all other respects a shortbow, including weight, proficiency, and damage; Read more

Fishbreath

This gummy, salty, pungent seaweed compound has been developed to plug your nostrils and fill certain gaps in your mouth while diving. While its taste is rather unpleasant, it does increase your ability to hold your breath; using a unit of Fishbreath will double the amount of time you can Read more

Cutlass

This weapon is a modified scimitar that is weighted to be as effective under water as it is above it. A cutlass does not suffer disadvantage on melee attacks made underwater. This weapon is in all other respects a scimitar, including weight, proficiency, and damage; it can be made of Read more

Minor Gluepot

This sticky, adhesive fluid immobilizes its target when it is comes in contact with most materials. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the Lesser Gluepot as an improvised weapon. On Read more

Sunblockers

These unique lenses are made with a mineral that seems to filter out bright light. When worn, they allow races that have a natural aversion to Sunlight to ignore attack and Perception penalties from standing in sunlight. This does not affect other penalties, such as damage sustained from sunlight. Additionally, Read more

Minor Gloves of Slashing

These form-fitting gloves are made of a strong leather that seems to bond with Melee slashing weapons you wield. When you make a melee attack that does slashing damage, increase the damage done by +1. It is possible to upgrade these gloves using the Enchanting or Tailoring skill. As these gloves Read more

Marrow Resin

This resin is made from the the bones of certain enchanted creatures, or sometimes fangs of creatures, and can be used as a crafting ingredient. This item is a common Organic Base for an Alchemical Recipe, such as a Stinkpot or Gluepot. Weight: 0.5 lbs. Cost: 5 SP. Rarity: Uncommon

Grave Dust

This bag of ancient powder feels cold to the touch, and seems to drain heat from any living creature around it. It is typically found in places haunted for extended periods of time, where the soil itself is tainted by the Death enchantments near it. This dust can be used Read more

Common Spices

Common spices are a general mix of mild spices found locally which must be added to food as a Seasoning. Not all recipes require a seasoning, but these spices, while common, seem to be popular. Common spices include mild salt, pepper, garlic, certain dried cheeses, and dried herbs. They can Read more

Forest Sage

This small green herb tends to grow in the shadow of larger trees, feeding off roots. If chewed as an action, it gives the target Regeneration (1) for 10 Rounds. Regeneration stacks from different sources, but eating multiple Forest Sage plants at the same time will simply increase the duration Read more

Ivory Claws

Claws from Bay Gulls are exceptionally strong, and can be fashioned into Boneshard Arrows, which shatter once they’ve pierced a target, leaving damaging shards embedded in their unfortunate victim. When creating a basic arrow, a Fletcher may instead substitute one unit of Ivory Claws to produce Boneshard Arrows. Weight: 0.1 Read more

Scragnic Acid

This lesser acid can be harvested from many creatures, and is generally naturally occurring in insects (although several monstrosities can produce it as well). Depending on its density, it will generally stick to a target and cause damage every round, mimicking a bleeding effect. Rarity: Uncommon Type: Organic Ingredient (Acid) Read more