Driving Wind embodies the relentless force of the air, enhancing the caster’s mastery over Air spells and their ability to manipulate foes on the battlefield. Each rank in this subskill grants a +0.5 bonus to accuracy checks with all Air spells, ensuring that the caster’s elemental assaults strike true.

Furthermore, for spells that push targets, Driving Wind amplifies their force. Each rank allows the caster to push a target an additional 1 foot per rank in this subskill, beyond the spell’s normal distance. For example, a spell that typically pushes a target 10 feet would, with 3 ranks in Driving Wind, push the target an additional 3 feet, totaling 13 feet. This increased displacement can be strategically employed to control enemy positioning, push adversaries into hazards, or create space for allies.

Masters of Driving Wind are adept at using the very air to dominate the battlefield, their spells carrying both precision and the irresistible momentum of a gale.

These bonuses are not automatically added to the Roll20 Character Sheet, and must be added manually.


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