Dual Wielding allows a character to unleash a flurry of attacks with both their Primary and Off Hand Weapons in a single Combat Action. This skill represents the finesse and precision required to coordinate strikes with two weapons effectively, providing significant offensive potential at the cost of stamina and accuracy. By placing at least one rank in the Dual Wielding skill, the character gains the ability to make melee or thrown attacks with both their Primary and Off Hand Weapons in the same Combat Action.

Dual Wielding Ability: Activating this ability costs a Combat Action and 10 Stamina. When using Dual Wielding, the character makes one attack with their Primary Hand weapon and one with their Off Hand weapon:

The Primary Hand weapon attack incurs a penalty of -25 to its Accuracy Check.
The Off Hand weapon attack incurs a penalty of -50 to its Accuracy Check.
The wielder gains a bonus to the Accuracy Check for both attacks equal to their ranks in Dual Wielding.

If either weapon used has the “Small” quality, the penalty for that weapon’s attack is reduced by 10. For example, if the character wields a Longsword in their Primary Hand and a Dagger in their Off Hand, the penalties are reduced to -25 for the Longsword and -40 for the Dagger, plus any bonus from their ranks in Dual Wielding.

Dual Wielding is an excellent option for those who value adaptability and aggression, enabling them to double their offensive output while requiring skill and strategy to overcome its inherent accuracy penalties.

These bonuses are not automatically added to the Roll20 Character Sheet, and must be added manually.


0 Comments

Leave a Reply

Avatar placeholder

Your email address will not be published. Required fields are marked *