Insert this into Roll20 as a Macro!
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!power {{

--name|Ember Spark

--leftsub|Fire Magic 1 ◆ Combat Action
--rightsub|30 Mana
--Accuracy|[[ 1d100 + @{selected|FireMagicB} + @{selected|rkFireMagic} + @{selected|intelligence} + floor(@{selected|luck}/10) ]] vs Mental Value ]] vs Armor Value
--On Hit|2D6+2 Fire damage, and 5 Ongoing Fire damage.
--Area|1 Creature
--Range|The target must be within 60 feet.
--Duration|Instant
-- |//A flicker of flame leaps from the hands of @{selected|cname}, singeing their foe//

}}


Insert this into Roll20 as a Macro!
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!power {{

--name|Weak Flame

--leftsub|Fire Magic 1 ◆ Combat Action
--rightsub|30 Mana
--Accuracy|[[ 1d100 + @{selected|FireMagicB} + @{selected|rkFireMagic} + @{selected|intelligence} + floor(@{selected|luck}/10) ]] vs Mental Value ]] vs Dodge Value
--On Hit|1D10+2 Fire damage, and 5 Ongoing Fire damage
--Area|1 Creature
--Range|The target must be adjacent to you.
--Duration|Instant
--Effect|This spell cannot be sustained if you start your turn out of the spells range.
--Sustain|Combat Action, 20 Mana. When sustained, the target takes 1d10 fire damage.
-- |//A cylinder of flame connects from @{selected|cname} to their target, following their movements//

}}


Insert this into Roll20 as a Macro!
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!power {{

--name|Weak Flaming Weapon

--leftsub|Fire Magic 1 ◆ Combat Action
--rightsub|45 Mana
--Area|1 Creature
--Range|Touch
--Duration|10 Minutes
--Effect|When the touched weapon damages the target, it does 2 additional points of Fire damage. It also provides light for 20’ in every direction. Projectiles fired from this weapon gain the extra damage, but do not provide light. This effect lasts for the duration, but ends immediately if the weapon is sheathed or leaves the wielder’s hand.
-- |//The touch of @{selected|cname} sheathes a weapon in fire//

}}


Insert this into Roll20 as a Macro!
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!power {{

--name|Weak Magma Burst

--leftsub|Fire Magic 1 ◆ Combat Action
--rightsub|50 Mana
--Accuracy|[[ 1d100 + @{selected|FireMagicB} + @{selected|rkFireMagic} + @{selected|intelligence} + floor(@{selected|luck}/10) ]] vs Mental Value ]] vs Dodge Value
--On Hit|1D10 Fire damage and 5 Ongoing Fire damage.
--Area|All creatures in a 10 foot cube
--Range|The cube must be within 30 feet from you
--Duration|Instant
--Effect|The area is considered dense terrain for 1 minute. This spell only works on mineral surfaces (not wooden floors, for example).
-- |//Magma boils up from where @{selected|cname} points, burning those in the area//

}}


Insert this into Roll20 as a Macro!
(Powercards API must be enabled)
!power {{

--name|Weak Fire Burst

--leftsub|Fire Magic 2 ◆ Combat Action
--rightsub|50 Mana
--Accuracy|[[ 1d100 + @{selected|FireMagicB} + @{selected|rkFireMagic} + @{selected|intelligence} + floor(@{selected|luck}/10) ]] vs Mental Value ]] vs Dodge Value
--On Hit|2d6 Fire damage
--On Miss|1d6 fire damage
--Area|All creatures in a 15 foot cube
--Range|The cube must be centered within 40 feet from you
--Duration|
-- |//@{selected|cname} causes a small corona of flame drops from the sky//

}}


Insert this into Roll20 as a Macro!
(Powercards API must be enabled)
!power {{

--name|Flame Lash

--leftsub|Fire Magic 3 ◆ Combat Action
--rightsub|40 Mana
--Accuracy|[[ 1d100 + @{selected|FireMagicB} + @{selected|rkFireMagic} + @{selected|intelligence} + floor(@{selected|luck}/10) ]] vs Mental Value ]] vs Armor Value
--On Hit|3d6 Fire damage, and you may pull the target 5 feet closer to you
--On Miss|1d6 Fire Damage
--Area|1 Creature
--Range|The target must be within 20 feet.
--Duration|Instant
-- |//A fiery tendril snaps out from @{selected|cname}, scorching and dragging an enemy//

}}


Insert this into Roll20 as a Macro!
(Powercards API must be enabled)
!power {{

--name|Weak Corona

--leftsub|Fire Magic 4 ◆ Combat Action
--rightsub|50 Mana
--Accuracy|[[ 1d100 + @{selected|FireMagicB} + @{selected|rkFireMagic} + @{selected|intelligence} + floor(@{selected|luck}/10) ]] vs Mental Value ]] vs Dodge Value
--On Hit|2d6 Fire Damage, and 5 Ongoing Fire Damage
--On Miss|1d6 Fire Damage
--Area|All creatures in a 10 foot radius
--Range|The radius is centered on you.
--Duration|Instant
-- |//Fire erupts around @{selected|cname}, burning all around them//

}}


Insert this into Roll20 as a Macro!
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!power {{

--name|Weak Smoke Trail

--leftsub|Fire Magic 5 ◆ Bonus Action
--rightsub|35 Mana
--Area|Personal
--Range|Touch
--Duration|1 Round
--Effect|When you activate this spell, a trail of dense smoke follows your movement, creating a 10-foot-high wall that obscures sight along your path. The smoke lingers until the end of your next turn.
--Sustain|Bonus Action, 15 Mana. While the spell is active, every step you take continues to produce smoke, maintaining the obscured area until the spell ends. The smoke lasts until the end of the next turn.
-- |//Flames lick at the ground where @{selected|cname} walks, forming a smokey barrier//

}}


Insert this into Roll20 as a Macro!
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!power {{

--name|Searing Touch

--leftsub|Fire Magic 6 ◆ Combat Action
--rightsub|45 Mana
--Accuracy|[[ 1d100 + @{selected|FireMagicB} + @{selected|rkFireMagic} + @{selected|intelligence} + floor(@{selected|luck}/10) ]] vs Mental Value ]] vs Armor Value
--On Hit|3d6 Fire Damage
--Area|1 Creature
--Range|Touch
--Duration|Instant
--Effect|The targets maximum Health is reduced by half the damage done; it cannot be restored until the target receives a Long Rest.
-- |//The hand of @{selected|cname} radiates intense heat, scarring anything they touch//

}}


Insert this into Roll20 as a Macro!
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!power {{

--name|Weal Fire Wall

--leftsub|Fire Magic 7 ◆ Combat Action
--rightsub|60 Mana
--Area|A 30 foot straight wall of fire, 1 foot thick, 10 feet tall. If it is placed in a smaller area, it shrinks to meet the width.
--Range|The wall must be entirely located within 80 feet of you
--Duration|1 Round
--Effect|You summon a Wall of Fire that blocks sight. Anyone passing through the wall takes 4d6 Fire damage. The wall lasts until the end of your next turn. You can sustain this spell on future rounds by spending 30 mana and using your Bonus action, making it last until the end of the next turn.
--Sustain|Bonus Action, 30 Mana. On sustain, the duration of the wall lasts until the end of the next turn.
-- |//@{selected|cname} makes a curtain of flame roar to life.//

}}


Insert this into Roll20 as a Macro!
(Powercards API must be enabled)
!power {{

--name|Fire Snake Dance

--leftsub|Fire Magic 8 ◆ Combat Action
--rightsub|60 Mana
--Accuracy|[[ 1d100 + @{selected|FireMagicB} + @{selected|rkFireMagic} + @{selected|intelligence} + floor(@{selected|luck}/10) ]] vs Mental Value ]] vs Mental Value
--On Hit|The target is incapacitated and takes 1d6 fire damage
--Area|1 Creature that can see you
--Range|The target must be within 30 feet.
--Duration|Instant
--Sustain|Combat Action, 30 Mana. If sustained, the target takes 1d6 fire damage and remains incapacitated until the end of the next turn.
-- |//@{selected|cname} causes illusionary snakes appear around the target, distracting it while it slowly cooks//

}}

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