Full Swing Ability: The Full Swing ability represents the wielder’s dedication to landing a devastating blow with their mace, channeling their strength and precision into a single, powerful attack. This ability is ideal for situations where maximum impact is needed, whether to break through an enemy’s defenses or deliver a finishing strike.

Full Swing: As a Movement Action, the wielder may activate Full Swing, which costs 40 Stamina. The next melee attack with a Mace made before the end of their turn gains a bonus to its Accuracy Check equal to the wielder’s ranks in Full Swing. Additionally, the attack deals extra damage equal to 0.5 per rank in Full Swing.

Full Swing is a high-risk, high-reward maneuver that trades stamina and mobility for precision and raw power. It is especially effective against heavily armored foes or when attempting to finish off a weakened opponent. By committing fully to the swing, the wielder ensures their attack lands with maximum force, leaving a lasting impact on the battlefield.

These bonuses are not automatically added to the Roll20 Character Sheet, and must be added manually.


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