Common Traits are the simplest of traits, and often give a minor bonus to a d20 roll. They are typically Minor traits. Primal Magic Affinity (Minor) You can sense the poison of the Red Venom Plains, and use it to your advantage. When you cast a Religion Affinity (Minor) You gain a bonus to Religion skill checks equal to your proficiency bonus. (Trait Type: Minor, Trait Rarity: Common) Ringmaster (Minor) In your previous existence, you must have spent some time in front of a crowd, possibly commanding animals. You gain Seen not Heard (Minor) In your previous existence, you must have spent some time as a spy or similar operative. You gain a +1 Sleight of Hand Affinity (Minor) You gain a bonus to Sleight of Hand skill checks equal to your proficiency bonus. (Trait Type: Minor, Trait Rarity: Sling Affinity (Minor) When you damage a target using a Sling weapon, you gain a +1 bonus to that damage. This bonus increases Sling Focus (Minor) When you make an attack roll using a Sling weapon, you gain a +1 bonus to that roll. (Trait Type: Spear Affinity (Minor) When you damage a target using a Spear weapon, you gain a +1 bonus to that damage. This bonus increases Spear Focus (Minor) When you make an attack roll using a Spear weapon, you gain a +1 bonus to that roll. (Trait Type: « Previous 1 … 4 5 6 7 Next »