Poison Making is a subskill of Alchemy that focuses on the creation and refinement of toxic substances designed to weaken, debilitate, or silently eliminate targets. This includes venoms, paralytics, corrosives, and lingering toxins that can be applied to weapons, traps, or consumables. Those skilled in Poison Making understand how to extract, preserve, and enhance these substances, turning even the smallest dose into a potent tool.

Each rank in Poison Making grants a +1 bonus to Alchemy checks when creating, refining, or applying poisons and toxic compounds. This bonus applies when crafting poisons, increasing their potency or duration, or safely handling hazardous materials without self-contamination. Additionally, there are Alchemical Recipes that require a specific rank in Explosives.

Advancing in the Poison Making Subskill also givese these additional benefits:

  • At 10 Ranks in Poison Making, your body has adapted to poison through constant exposure. You gain the Toxic Resilience ability. You Resistance to Poison damgage increases by 20%.
  • At 20 Ranks in Poison Making, you can take a second to make your poisons work more effectively. You gain the Lingering Toxin ability, which allows you to, as a bonus action, supercharge your next attack that does Ongoing Poison damage. When you inflict Ongoing Poison damage before the end of your next turn, it is 50% more than its initial damage value, up to a maximum of your ranks in the Poison Making skill. If the attack misses, the effect is wasted.
  • At 30 Ranks in Poison Making, the residual poisons in your body from experimentation can create a deadly coating on your skin.  You gain the Natural Toxins ability. As a movement action, you can activate an Aura of Toxicity that oozes through your skin. Any creatre that is in direct contact with you, swallows, or grapples you takes poison damage equal to your ranks in Poison Making at the start of your turn.

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