Fiery Burst
Fiery Burst unleashes the explosive nature of Fire Magic, amplifying both the precision and destructive reach of the caster’s attacks.
Fiery Burst unleashes the explosive nature of Fire Magic, amplifying both the precision and destructive reach of the caster’s attacks.
Afterburn amplifies the lingering, scorching effects of Fire Magic, ensuring that the flames continue to burn long after the initial strike.
Blazing Heat taps into the intense, radiant power of the sun, allowing the caster to infuse their Fire Magic with a searing Solar (Light) energy.
Weak Flame Fire Magic 1 (Attack) Combat Action ◆ 30 Mana Attack: Fire Magic vs Dodge Value On Hit: 1D10+2 Fire damage, and 5 Ongoing Fire damage Area: 1 Creature Range: The target must be adjacent to you. Duration: Instant Effect: This spell cannot be sustained if you start your turn out Read more…
Weak Flaming Weapon Fire Magic 1 (Utility) Combat Action ◆ 45 Mana Attack: Fire Magic vs Value Area: 1 Creature Range: Touch Duration: 10 Minutes Effect: When the touched weapon damages the target, it does 2 additional points of Fire damage. It also provides light for 20’ in every direction. Projectiles fired Read more…
You summon a gout of magma from under the feet of your target. The target must make a Dexterity saving throw. On a failure, the target takes 1d10 plus your spellcasting modifier damage, and 1D10 gains of a fire-based Bleeding Effect. While this fire based bleeding effect is on this Read more…
Choose a target within 10 feet of you that you can see. Ghostly orange tendrils stretch between you and the target. The target must make a successful Dexterity Saving Throw against you. On a failure, the target takes 1D10 fire damage, and has disadvantage on Fire type spells thrown against Read more…
You make a ranged spell attack roll against a target within 30 feet that you can see. On a hit, the target takes 2d6 plus your spellcasting modifier fire damage, and takes 1d6 of fire-based Bleeding status. This Bleeding effect can be reduced as a normal Bleeding status, but can Read more…
The target is encased in fire for 10 minutes that is harmless to both the caster and the target. All others that have physical contact with the target, including those that hit with melee attacks, take 1D4 Fire damage. The caster or the target can end this spell as a Read more…