Increased Health (Minor)
You can take slightly more damage than those around you. Your Maximum Hit Points is increased by 2 Hit Points. This bonus increases to +4 at 9th level and +6 at 17th level. (Trait Type: Minor, Trait Rarity: Uncommon)
You can take slightly more damage than those around you. Your Maximum Hit Points is increased by 2 Hit Points. This bonus increases to +4 at 9th level and +6 at 17th level. (Trait Type: Minor, Trait Rarity: Uncommon)
You have always been better at making friends than those around you; you gain a +1 bonus to your Charisma Saving Throws. This bonus increases to +2 at 11th level. (Trait Type: Minor, Trait Rarity: Uncommon)
You have always been just a bit wiser than those around you; you gain a +1 bonus to your Wisdom Saving Throws. This bonus increases to +2 at 11th level. (Trait Type: Minor, Trait Rarity: Uncommon)
You have always been just a little better at figuring things out than those around you; you gain a +1 bonus to your Intelligence Saving Throws. This bonus increases to +2 at 11th level. (Trait Type: Minor, Trait Rarity: Uncommon)
You have always been just a bit more healthy than those around you; you gain a +1 bonus to your Constitution Saving Throws. This bonus increases to +2 at 11th level. (Trait Type: Minor, Trait Rarity: Uncommon)
You have always been just a bit more agile than those around you; you gain a +1 bonus to your Dexterity Saving Throws. This bonus increases to +2 at 11th level. (Trait Type: Minor, Trait Rarity: Uncommon)
You have always been just a bit stronger than those around you; you gain a +1 bonus to your Strength Saving Throws. This bonus increases to +2 at 11th level. (Trait Type: Minor, Trait Rarity: Uncommon)
You have always been able to dodge a hit, from when you were a child dodging rocks, to now when you are dodging boulders thrown by a giant. You gain a +1 bonus to your Armor Class. (Trait Type: Minor, Trait Rarity: Uncommon)
You are naturally faster than those around you, and have to sometimes slow down to not move too far ahead of your traveling companions. You gain a +5 ft bonus to your walking speed. (Trait Type: Minor, Trait Rarity: Uncommon)
From birth, you have had more tolerance for Poison damage than most. Whenever you take Poison damage, reduce it by an amount equal to your Proficiency modifier. This reduction takes place before other effects, such as resistance, is determined. (Trait Type: Minor, Trait Rarity: Uncommon)
From birth, you have had more tolerance for Psychic damage than most. Whenever you take Mental damage, reduce it by an amount equal to your Proficiency modifier. This reduction takes place before other effects, such as resistance, is determined. (Trait Type: Minor, Trait Rarity: Uncommon)
From birth, you have had more tolerance for Thunder damage than most. Whenever you take Thunder damage, reduce it by an amount equal to your Proficiency modifier. This reduction takes place before other effects, such as resistance, is determined. (Trait Type: Minor, Trait Rarity: Uncommon)
From birth, you have had more tolerance for Force damage than most. Whenever you take Force damage, reduce it by an amount equal to your Proficiency modifier. This reduction takes place before other effects, such as resistance, is determined. (Trait Type: Minor, Trait Rarity: Uncommon)
From birth, you have had more tolerance for Necrotic damage than most. Whenever you take Necrotic damage, reduce it by an amount equal to your Proficiency modifier. This reduction takes place before other effects, such as resistance, is determined. (Trait Type: Minor, Trait Rarity: Uncommon)
From birth, you have had more tolerance for Lightning damage than most. Whenever you take Lightning damage, reduce it by an amount equal to your Proficiency modifier. This reduction takes place before other effects, such as resistance, is determined. (Trait Type: Minor, Trait Rarity: Uncommon)
From birth, you have had more tolerance for Acid damage than most. Whenever you take Acid damage, reduce it by an amount equal to your Proficiency modifier. This reduction takes place before other effects, such as resistance, is determined. (Trait Type: Minor, Trait Rarity: Uncommon)
From birth, you have had more tolerance for Cold damage than most. Whenever you take Cold damage, reduce it by an amount equal to your Proficiency modifier. This reduction takes place before other effects, such as resistance, is determined. (Trait Type: Minor, Trait Rarity: Uncommon)
From birth, you have had more tolerance for Fire damage than most. Whenever you take Fire damage, reduce it by an amount equal to your Proficiency modifier. This reduction takes place before other effects, such as resistance, is determined. (Trait Type: Minor, Trait Rarity: Uncommon)
Somewhere in your previous existence, you fortified your mind against outward disturbances. You gain a bonus to Concentration checks equal to your proficiency bonus when attempting to maintain a spell (Trait Type: Minor, Trait Rarity: Uncommon)
From birth, you healed quicker tha most. Whenever you take receive healing from a magical source, increase it by an amount equal to your Proficiency modifier. (Trait Type: Minor, Trait Rarity: Uncommon)
When you cast a spell that does Force damage, its Save DC is increased by 1. (Trait Type: Minor, Trait Rarity: Uncommon)
When you cast a spell that does Poison damage, its Save DC is increased by 1. (Trait Type: Minor, Trait Rarity: Uncommon)
When you cast a spell that does Psychic damage, its Save DC is increased by 1. (Trait Type: Minor, Trait Rarity: Uncommon)
When you cast a spell that does Thunder damage, its Save DC is increased by 1. (Trait Type: Minor, Trait Rarity: Uncommon)
When you cast a spell that does Radiant damage, its Save DC is increased by 1. (Trait Type: Minor, Trait Rarity: Uncommon)