This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the Jump spell from it. For 1 charge, you cast the 1st Level version of the spell. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

Wands count as either hand-held items or Wondrous items.

Weight: 1.5. Cost: 1400 GP. Rarity: Uncommon. Sell Value: 300 GP

Categories: ItemsMagical

0 Comments

Leave a Reply

Avatar placeholder

Your email address will not be published. Required fields are marked *