This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the Jump spell from it. For 1 charge, you cast the 1st Level version of the spell. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Wands count as either hand-held items or Wondrous items.
Weight: 1.5. Cost: 1400 GP. Rarity: Uncommon. Sell Value: 300 GP
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