Name | Rank | Downtime | Base Ingredient | Description |
“Vicious” Weapon Enchantment | 1 | 10 | Any Weapon |
A weapon with the “Vicious” Enhancement seems either more sharp or more dense than a weapon of similar quality. Whenever you score a melee or ranged critical hit with a Vicious weapon, the weapon does one extra die of damage on the Critical Hit.
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“Piercing” Weapon Enchantment | 2 | 10 | Any Light Blade, Arrow, Bolt, or Spear |
You coat the tip of your weapon in a special material. In addition to whatever bonus the ore may give, you gain a +1 bonus to your Accuracy checks, in addition to your Enchantment bonus
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“Least Elemental” Weapon Enchantment | 3 | 10 | Any Weapon |
A weapon with the “Elemental” Enhancement can come in numerous forms, but has to be based on one of the four elements: Air, Earth, Fire, or Water. It can also be made with one of the Elemental Classes, such as Cold (Water) or Acid (Earth). Any hit made with this weapon does 1d4 additional damage of that type. Once a damage type is chosen for this weapon, it is set until the Enhancement is removed..
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Thunder Kiss Hammer | 4 | 16 | Throwing Hammer |
This weapon seems to make a louder than normal noise whenever it touches anything, including when it is pulled from its harness. This weapon’s throwing range is doubled, and it gains the Returning quality. When this weapon hits a target, it does 1d4 extra Air (Thunder) damage to the target, and all targets adjacent to it also take 1d4 Air (Thunder) damage. If wieldied as a melee weapon, you also take the damage on a hit.
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“Reactive” Weapon Enchantment | 5 | 16 | Any Weapon of +1 Enchantment or better |
This weapon springs into your hand, You gain an Item Bonus to Combat Speed equal to the Enchantment of this weapon.
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“Lesser Restrict” Weapon Enchantment | 6 | 4 | Any Ammunition |
The Ammunition has a magical compartment that empties glue on a target. When you hit a target with this weapon, the target’s speed is reduced by 5 feet, in addition to normal results of the hit. This recipe makes 20 pieces of ammunition.
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Weapon of Capture | 7 | 8 | Any Net or Bolas |
When you throw this weapon, instead of damaging it, you may give a creature of your size, one size larger, or smaller than you the Immobilized condition. The condition lasts until the target or an adjacent ally uses a Combat Action to make an Escape (Acrobatics) check equal to or greater than the Accuracy check of the attack. You cannot reuse this weapon until they have escaped it; at which time it drops to the ground.
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Midnight Mace | 8 | 12 | Any Mace of +1 Enchantment or better |
When you score a critical hit with this mace, the target is blind until the end of your next turn.
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“Least Voracius” Weapon Enchantment | 9 | 10 | Any Weaopon |
You coat your weapon in a special material, increasing its heft. In addition to whatever bonus the ore may give, you gain a +1 bonus to this weapon’s damage rolls
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“Lesser Lifetap” Weapon Enchantment | 10 | 20 | Any Heavy Blade, Light Blade, or Spear |
When this weapon hits a target, it does 1d4 extra Death damage. After heal as much Health as the Death damage caused.
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