You have studied the inner mechanics of traps, and are cool and collected when disarming them. You may substitute this Subskill for a Sleight of Hand check when you are attempting to disarm a trap or other mechanical device. Not that this Subskill does not detect traps; it is intended for what you do with them after you find them.

At Rank 2 of this Subskill or higher, once per trap, you may reroll a d20 result equal to your Rank in Trap Disarming or lower when disarming a trap (except a natural ‘1’), as your instincts with traps are exceptional and trained.

Additional perks will be unlocked at higher levels of this skill, as players approach them.

RankDowntime Required
(Total Spent)
Effect
110+1 to Trap Disarm Skill Checks
230Trap Disarm Bonus increases to +2; Reroll a Natural 2
360Bonus increases to +3; Reroll a Natural 2-3; Additional benefits.
4100Bonus increases to +4; Reroll a Natural 2-4; Additional benefits.
5150Bonus increases to +5; Reroll a Natural 2-5; Additional benefits.
6210Bonus increases to +6; Reroll a Natural 2-6; Additional benefits.

Click for more information understanding how Character Subskills work, or Click to learn How to Add Subskills to D&D Beyond, to place them on your Character Sheet.


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