You have studied the inner mechanics of traps, and are cool and collected when disarming them. You may substitute this Subskill for a Sleight of Hand check when you are attempting to disarm a trap or other mechanical device. Not that this Subskill does not detect traps; it is intended for what you do with them after you find them.
At Rank 2 of this Subskill or higher, once per trap, you may reroll a d20 result equal to your Rank in Trap Disarming or lower when disarming a trap (except a natural ‘1’), as your instincts with traps are exceptional and trained.
Additional perks will be unlocked at higher levels of this skill, as players approach them.
Rank | Downtime Required (Total Spent) | Effect |
1 | 10 | +1 to Trap Disarm Skill Checks |
2 | 30 | Trap Disarm Bonus increases to +2; Reroll a Natural 2 |
3 | 60 | Bonus increases to +3; Reroll a Natural 2-3; Additional benefits. |
4 | 100 | Bonus increases to +4; Reroll a Natural 2-4; Additional benefits. |
5 | 150 | Bonus increases to +5; Reroll a Natural 2-5; Additional benefits. |
6 | 210 | Bonus increases to +6; Reroll a Natural 2-6; Additional benefits. |
Click for more information understanding how Character Subskills work, or Click to learn How to Add Subskills to D&D Beyond, to place them on your Character Sheet.
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