Many of the special rules in our campaign use Weapon “Types”, such as Swords, Hammers, or Staves. Any item with an (*) asterisk is a special weapon in the Red Venom Plains, and will never be on a general vendor. Here are the types we are referring to:

Archery

Archery relies on precision and patience, with bows offering deadly range and versatility. Whether picking off enemies from afar or striking with uncanny accuracy in rapid succession, archers are masters of striking before their foes can react. Their effectiveness increases with keen eyesight and steady hands.

  • Longbow
  • Shortbow
  • Warbow*
  • Pellet Bow*

Axes

Axes are brutal and unforgiving weapons, excelling at cleaving through armor and bone alike. Their weight makes them slower than some weapons, but their devastating power can turn the tide of battle with a single swing. They are favored by warriors who value raw strength and impact over finesse.

  • Battleaxe
  • Halberd
  • Handaxe

Crossbows

Crossbows are weapons of mechanical efficiency, offering the range of a bow with the ease of use that makes them accessible to the untrained. Though slower to reload, their sheer power allows even a novice to pierce heavy armor. Crossbows shine in tactical, ranged engagements where precision strikes are key.

  • Crossbow, Hand
  • Crossbow, Heavy
  • Crossbow, Light
  • Crossbow, War*

Hammers

Hammers are instruments of overwhelming force, designed to crush shields, armor, and foes with equal ferocity. Their impact is devastating, often leaving enemies dazed or broken. Hammers are preferred by those who revel in breaking through defenses and causing sheer destruction.

  • Maul
  • War Pick
  • Warhammer
  • Hammer, Light*
  • Hammer, Lucerne*

Light Blades

Light blades, such as daggers and short swords, prioritize speed, agility, and precision over raw power. Ideal for swift strikes, parries, and close-quarters combat, they are often the weapon of choice for rogues and duelists who value cunning over brute force.

  • Dagger
  • Scimitar
  • Shortsword
  • Whip
  • Spiked Chain*
  • Double-Bladed Scimitar
  • Sickle

Maces

Maces are blunt weapons built for crushing, designed to deliver punishing blows to heavily armored foes. Their simplicity hides their effectiveness, as they are capable of breaking bones and battering shields. They are favored by clerics, enforcers, and anyone who needs raw stopping power.

  • Flail
  • Morningstar
  • Club
  • Greatclub
  • Mace
  • War Flail*
  • Kanabo*

Spears

Spears are versatile polearms, offering reach and precision to those who wield them. Effective in both melee and ranged combat, they are excellent for keeping enemies at bay or delivering precise, piercing strikes. Spears are among the oldest weapons, valued for their adaptability and simplicity.

  • Lance
  • Pike
  • Trident
  • Javelin
  • Spear
  • Yklwa

Staves

Staves are balanced tools for both combat and utility, wielded with skill by monks, mages, and travelers alike. They rely on finesse and technique over brute strength, making them effective for sweeping strikes, parries, or channeled magical power. Their versatility makes them indispensable for defensive and support roles.

  • Quarterstaff
  • War Staff*
  • Bo Staff*
  • Glaive

Swords

Swords are the epitome of balance, combining reach, speed, and power in a single weapon. From heavy longswords to graceful rapiers, they offer adaptability and effectiveness in nearly any combat scenario. A symbol of martial skill, swords are the weapon of choice for knights and adventurers alike.

  • Greatsword
  • Longsword
  • Rapier

 


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