Entertain is a Common skill, and is modified by your Charisma.
The Entertain skill is your measure of charm, creativity, and ability to captivate an audience. Whether you’re performing music, telling stories, or displaying feats of acting or comedy, Entertain allows you to inspire, distract, or even manipulate those who watch or listen. As your mastery of Entertain grows, your performances will transcend the mundane, becoming tools for influence, morale-boosting, and even tactical advantage.
As your skill in Entertain grows, you will gain additional benefits from it.
Initiate (Ranks 10-19):
Second Verse: Once per day, when attempting to hold an audience’s focus to create a distraction for your allies, you may roll your Entertain check twice and use the better result. This bonus also applies to Entertain subskills, provided they are relevant to the situation. Additionally, when making a Deception check to mimic a sound, you can add your ranks in Entertain to the roll, showcasing your exceptional skill in sound mimicry.
Apprentice (Ranks 20-34):
Inspire Confidence: As a Combat Action, you embolden all allies within 60 feet who can hear you. Each affected ally gains a bonus to their Mental Value against Compulsion and Fear effects equal to your ranks in Entertain. This bonus lasts until the end of your next turn.
All of these bonuses are cumulative.

0 Comments