Least Healing Potion 1 The most basic of Healing Potions, this potion heals 2d4+2 Health. 1 unit per day per rank in Alchemy, Maximum 5 Units per day. Each unit requires a full set of resources.
Weak Healing Salve 2 A small jar of soothing ointment made from local herbs and alchemical infusions. When applied as a Movement Action, it heals minor wounds, restoring 3d4+3 hit points, and removes 1d12 of Ongoing damage. 1 unit per day per rank in Alchemy, Maximum 5 Units per day. All ingredients must be provided for each Salve made.
Least Flash Powder 1 As an action, you can coat a weapon or object with this. When the object hits a target, it must make Perception check of 50 or greater or it is blinded by the flash. Once applied it goes inert within 1 minute if not activated. 1 unit per day per rank in Alchemy, Maximum 5 Units per day. All ingredients must be provided for each unit of Powdermade.
Least Potion of Air Resistance 3 This potion is spicy to taste. Drinking it gives the recipient a 25% resistance to Air damage for 1 hour. 1 unit per day per rank in Alchemy, Maximum 5 Units per day. All ingredients must be provided for each Potion made.
Least Potion of Fire Resistance 3 This potion is spicy to taste. Drinking it gives the recipient a 25% resistance to Fire damage for 1 hour. 1 unit per day per rank in Alchemy, Maximum 5 Units per day. All ingredients must be provided for each Potion made.
Featherfoot Oil 3 Applying this item to your shoes or the shoes of someone adjacent requires a Bonus, Movement or Combat action. Once applied, for the next minute, the wearer of the shows fall just slow enough to not take damage, falling up to 100 feet per round safely. If the distance fallen is more than 100 feet, the fall continues to multiple rounds (assuming the duration does not end). Each Unit of Featherfall Oil can affect a creature of size Large or smaller; creatures of larger size require additional units. This effect continues for the duration, so a target could jump off mupltiple surfaces during that minute. 3 Days for Alchemy rank Novice or Initiate; 2 days for Apprentice or older. You can create 1 per rank title in that session; the Unit of Air Elemental Ichor can be split among those Oils, but all other ingredients must be provided for each Oil made.
Lesser Bull Syrup Potion 4 This foul tasting but invigirating Potion temporarily restores your vigor. Drinking it restores 2d20 Stamina, and reduces your Fatigue condition by one step. If you do not get a rest of any type within one hour, the Fatigue condition returns. 1 unit per day per rank in Alchemy, Maximum 5 Units per day. Each unit requires a full set of resources.
Eventide Draught 5 This crunchy and salty gel coats your throat as you ingest it, but it releases breathable air as it digests. Once it is drank as an action, you can hold your breath for 1 minute underwater before checks need to be made. 3 Days for Alchemy rank Novice or Initiate; 2 days for Apprentice or older. You can create 1 per rank title in that session; All ingredients must be provided for each Salve made.
Least Clarity Potion 6 The most basic of Mana RestorativePotions, this potion heals 3d4+3 Mana. 1 unit per day per rank in Alchemy, Maximum 5 Units per day. Each unit requires a full set of resources.
Least Deadly Poison 7 As an action, you can coat a weapon or object with this. When the object hits a target, it takes an additional 1d8 points of Death damage. Each time the damage is applied, there is a cumulative 25% chance that the effect ends. Once applied it goes inert within 1 minute if not activated. If this poison is injested directly by the target, it takes 4d8 Death damage. 1 unit per day per rank in Alchemy, Maximum 5 Units per day. Each unit requires a full set of resources.
Elixir of Renewal 8 This potion is dense and bitter, but its effects are instananeous. The drinker of this Elixir recieves the benefits of a Lesser Restoration potion, and additionally recieves Regeneration (1) for 1 Minute. 1 unit per day of Downtime at Alchemy Rank 1-2; 2 units per day of Downtime at Alchemy Rank 3-4; 3 units per day at Alchemy Rank 5-6.
Lesser Acidbomb 9 You create 1 Lesser Acidbomb 1 unit per day per rank in Alchemy, Maximum 5 Units per day. The Active Ingredient Unit of Acid can be split among those Acidbombs, but all other ingredients must be provided for each Acidbomb made.
Least Weakening Poison 9 As an action, you can coat a weapon or object with this. When the object hits a target, it takes an additional 1d8 points of Poison (Death) damage. Each time the damage is applied, there is a cumulative 25% chance that the effect ends. Once applied it goes inert within 1 minute if not activated. If this poison is injested directly by the target, it takes 4d8 Poison (Death) damage. 1 unit per day per rank in Alchemy, Maximum 5 Units per day. The unit of Poison Gland can be split among those Acidbombs, but all other ingredients must be provided for each Acidbomb made.

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