Spell: Weak Focused Skill

Weak Focused Skill Inner Chi Magic 1 (Utility) Combat Action ◆ 25 Mana Attack: Inner Chi Magic vs Value Area: Personal Range: Touch Duration: Instant Effect: You gain a +1d10 bonus to your next skill check, if made before the end of your next turn. Insert this into Roll20 as a Macro!(Powercards API must be enabled) !power {{ –name|Weak Focused Skill –leftsub|Inner Chi Magic 1 ◆ Combat Action–rightsub|25 Mana–Area|Personal–Range|Touch–Duration|Instant–Effect|You gain a +1d10 bonus to your next skill Read more…

Inner Chi
Inner Chi

Spell: Weak Mending Flex

Weak Mending Flex Inner Chi Magic 1 (Utility) Combat Action ◆ 40 Mana Attack: Inner Chi Magic vs Value Area: Personal Range: Touch Duration: Instant Effect: You heal 1d20 Health Insert this into Roll20 as a Macro!(Powercards API must be enabled) !power {{ –name|Weak Mending Flex –leftsub|Inner Chi Magic 1 ◆ Combat Action–rightsub|40 Mana–Area|Personal–Range|Touch–Duration|Instant–Effect|You heal 1d20 Health– |//@{selected|cname} channels their inner strength into healing// }}

Spell: Weak Ice Dagger

Weak Ice Dagger Water Magic 1 (Attack) Combat Action ◆ 20 Mana Attack: Water Magic vs Armor Value On Hit: 1D10 Water damage Area: 1 Creature Range: The target must be within 40 feet. Duration:  Effect: After the attack is resolved, the dagger remains for 10 minutes before disappearing, and can be used as a non-magical Iron Dagger. Insert this into Roll20 as a Macro!(Powercards API must be enabled) !power {{ –name|Weak Ice Dagger –leftsub|Water Magic Read more…

Spell: Weak Fog Cloud

Weak Fog Cloud Water Magic 1 (Utility) Combat Action ◆ 50 Mana Attack: Water Magic vs Value Area: You and all Allies within a 40 foot radius Range: The radius is centered on you. Duration:  Effect: All targets in the area take a -10 penalty to Accuracy checks, and -25 to Perception checks. This area is stationary from its casting location, and obscures direct sunlight. The spell lasts 1 minute, but can be ended with a Read more…

Weak Blinding Light

Weak Blinding Light Light Magic 1 (Attack) Combat Action ◆ 20 Mana Attack: Light Magic vs Dodge Value On Hit: 1D6+2 Light damage, and is Blinded until the end of your next turn. Area: 1 Creature Range: The target must be within 50 feet. Duration: Instant Insert this into Roll20 as a Macro!(Powercards API must be enabled) !power {{ –name|Weak Blinding Light –leftsub|Light Magic 1 ◆ Combat Action–rightsub|20 Mana–Accuracy|[[ 1d100 + @{selected|LightMagicB} + @{selected|rkLightMagic} + @{selected|intelligence} + Read more…

Spell: Weak Refraction

Weak Refraction Light Magic 1 (Utility) Combat Action ◆ 35 Mana Attack: Light Magic vs Value Area: 1 Creature Range: Touch Duration:  Effect: Target gains a +10 bonus to its Dodge Value for 1 minute. This spell does not work in Total Darkness. Blind creatures ignore its effects. Insert this into Roll20 as a Macro!(Powercards API must be enabled) !power {{ –name|Weak Refraction –leftsub|Light Magic 1 ◆ Combat Action–rightsub|35 Mana–Area|1 Creature–Range|Touch–Duration|–Effect|Target gains a +10 bonus to Read more…

Spell: Weak Slow Heal

Weak Slow Heal Life Magic 1 (Utility) Combat Action ◆ 40 Mana Attack: Life Magic vs Value Area: 1 Creature Range: Touch Duration: 3 Minutes Effect: Target gains Regeneration 3 for the duration Insert this into Roll20 as a Macro!(Powercards API must be enabled) !power {{ –name|Weak Slow Heal –leftsub|Life Magic 1 ◆ Combat Action–rightsub|40 Mana–Area|1 Creature–Range|Touch–Duration|3 Minutes–Effect|Target gains Regeneration 3 for the duration– |//@{selected|cname} causes Life to slowly pulse through their target// }}

Spell: Weak Command

Weak Command Life Magic 1 (Attack) Combat Action ◆ 40 Mana Attack: Life Magic vs Mental Value On Hit: The target does a simple command of your choosing on its next turn (Attack, Move, Run, Stand Still, etc). If the command would cause damage or go against their normal behavior, it instead does nothing on its turn. Area: 1 Creature Range: The target must be within 20 feet. Duration: Instant Effect: This spell only works on Humanoids Read more…

Spell: Weak Flame

Weak Flame Fire Magic 1 (Attack) Combat Action ◆ 30 Mana Attack: Fire Magic vs Dodge Value On Hit: 1D10+2 Fire damage, and 5 Ongoing Fire damage Area: 1 Creature Range: The target must be adjacent to you. Duration: Instant Effect: This spell cannot be sustained if you start your turn out of the spells range. Sustain: Combat Action, 20 Mana. When sustained, the target takes 1d10 fire damage. Insert this into Roll20 as a Macro!(Powercards API Read more…

Spell: Weak Earthen Scales

Weak Earthen Scales Earth Magic 1 (Utility) Combat Action ◆ 40 Mana Attack: Earth Magic vs Value Area: 1 Creature Range: Touch Duration: 1 Minute Effect: Target gains a +10 bonus to its Armor Value, but its Movement Speed is reduced by 5’. Both effects last for the duration; either the caster or the target can end this spell with a Movement Action. Insert this into Roll20 as a Macro!(Powercards API must be enabled) !power {{ –name|Weak Read more…

Spell: Splash of Mud

Splash of Mud Earth Magic 1 (Attack) Combat Action ◆ 25 Mana Attack: Earth Magic vs Dodge Value On Hit: The target is Blinded until the end of your next turn. Area: 1 Creature Range: The target must be within 30 feet. Duration: Instant Effect: On a critical hit, the target is also Dazed until the end of your next turn. Insert this into Roll20 as a Macro!(Powercards API must be enabled) !power {{ –name|Splash of Mud Read more…

Spell: Weak Bone Cage

Weak Bone Cage Death Magic 1 (Utility) Combat Action ◆ 35 Mana Attack: Death Magic vs Value Area: 1 Creature Range: Touch Duration: 1 Minute Effect: The target gains a +10 bonus to Armor Value for the duration. Insert this into Roll20 as a Macro!(Powercards API must be enabled) !power {{ –name|Weak Bone Cage –leftsub|Death Magic 1 ◆ Combat Action–rightsub|35 Mana–Area|1 Creature–Range|Touch–Duration|1 Minute–Effect|The target gains a +10 bonus to Armor Value for the duration.– |//Dense bones grow Read more…

Spell: Weak Life Drain

“ Weak Life Drain Death Magic 1 (Attack) Combat Action ◆ 40 Mana Attack: Death Magic vs Dodge Value On Hit: 2D6 damage, and your Health is restored an equivalent amount. Area: 1 Creature Range: Touch Duration: Instant “” Insert this into Roll20 as a Macro!(Powercards API must be enabled) !power {{ –name|Weak Life Drain –leftsub|Death Magic 1 ◆ Combat Action–rightsub|40 Mana–Accuracy|[[ 1d100 + @{selected|DeathMagicB} + @{selected|rkDeathMagic} + @{selected|intelligence} + floor(@{selected|luck}/10) ]] vs Mental Value ]] vs Read more…

Spell: Weak Cloying Darkness

Weak Cloying Darkness Dark Magic 1 (Attack) Combat Action ◆ 30 Mana Attack: Dark Magic vs Dodge Value On Hit: Each target hit takes a -10 penalty to Movement Speed for 10 Minutes; the effects do not work in Direct Sunlight. Area: All creatures in a 15 foot cone Range: The cone must start adjacent to you Duration: 10 Minutes Insert this into Roll20 as a Macro!(Powercards API must be enabled) !power {{ –name|Weak Cloying Darkness –leftsub|Dark Read more…

Enchantment Stones

Gem List Stat Reason Amethyst Mana “A classic stone of magic, its rich purple hue symbolizes the flow of arcane energy and mana reserves.” Aventurine Stamina “Its vibrant green hue reflects vitality and the boundless energy needed to keep going.” Emerald Poison “The verdant green reflects nature’s duality—life-giving and venomous alike.” Fire Opal Combat Speed “This fiery gem ignites a spark of readiness, embodying quick reactions and bold starts.” Jacinth Movement Speed “Its warm orange Read more…

Alchemical Recipes

Least Healing Potion 1 The most basic of Healing Potions, this potion heals 2d4+2 Health. 1 unit per day per rank in Alchemy, Maximum 5 Units per day. Each unit requires a full set of resources. Weak Healing Salve 2 A small jar of soothing ointment made from local herbs and alchemical infusions. When applied as a Movement Action, it heals minor wounds, restoring 3d4+3 hit points, and removes 1d12 of Ongoing damage. 1 unit Read more…

Weapon Recipes

Name Rank Downtime Base Ingredient Description “Vicious” Weapon Enchantment 1 10 Any Weapon A weapon with the “Vicious” Enhancement seems either more sharp or more dense than a weapon of similar quality. Whenever you score a melee or ranged critical hit with a Vicious weapon, the weapon does one extra die of damage on the Critical Hit. “Piercing” Weapon Enchantment 2 10 Any Light Blade, Arrow, Bolt, or Spear You coat the tip of your Read more…

Armor Upgrades

Name Rank Cost Downtime Description “Reinforced” Armor Enchantment 1 100 6 Days per AV Increase You have learned how to work metal boning into armor, reinforcing it. The Armor Value of a Reinforced piece of armor is increased by 1 if it is Light Armor; 2 if it is Medium Armor; and 3 if it is Heavy Armor. Shields are increased by 1 Armor Value, regardless of size “Glamoured “Armor Enchantment 1 75 8 Days Read more…

Earning Income

Earning Income:  This activity can be used with the following skills: Animal Handling, Agriculture, Construction, Entertain, Fishing, Healing, Sailing, Tailoring, Alchemy, Brewing, Scribing, Enchanting, Fletching, Jewelling, Smithing, and numerous subskills (which will be listed under each). When making an Earning Income check, roll 1d4 per your character level, and add your bonuses from that skill after all of the 1d4’s are rolled. That is how many Gold Pieces you receive for a day of downtime Read more…

Light Magic 1-3

“ Insert this into Roll20 as a Macro!(Powercards API must be enabled) !power {{ –name|Flare Burst –leftsub|Light Magic 1 ◆ Combat Action–rightsub|35 Mana–Accuracy|[[ 1d100 + @{selected|LightMagicB} + @{selected|rkLightMagic} + @{selected|intelligence} + floor(@{selected|luck}/10) ]] vs Mental Value ]] vs Dodge Value–On Hit|Each target hit by this is Dazed. Blind creatures are immune to this effect.–Area|All creatures in a 10 foot radius burst–Range|The burst must be centered within 60 feet from you–Duration|Instant– |//@{selected|cname} creates a blast of Read more…