Spell: Weak Life Drain

“ Weak Life Drain Death Magic 1 (Attack) Combat Action ◆ 40 Mana Attack: Death Magic vs Dodge Value On Hit: 2D6 damage, and your Health is restored an equivalent amount. Area: 1 Creature Range: Touch Duration: Instant “” Insert this into Roll20 as a Macro!(Powercards API must be enabled) !power {{ –name|Weak Life Drain –leftsub|Death Magic 1 ◆ Combat Action–rightsub|40 Mana–Accuracy|[[ 1d100 + @{selected|DeathMagicB} + @{selected|rkDeathMagic} + @{selected|intelligence} + floor(@{selected|luck}/10) ]] vs Mental Value ]] vs Read more

Spell: Weak Cloying Darkness

Weak Cloying Darkness Dark Magic 1 (Attack) Combat Action ◆ 30 Mana Attack: Dark Magic vs Dodge Value On Hit: Each target hit takes a -10 penalty to Movement Speed for 10 Minutes; the effects do not work in Direct Sunlight. Area: All creatures in a 15 foot cone Range: The cone must start adjacent to you Duration: 10 Minutes Insert this into Roll20 as a Macro!(Powercards API must be enabled) !power {{ –name|Weak Cloying Darkness –leftsub|Dark Read more

Enchantment Stones

Gem List Stat Reason Amethyst Mana “A classic stone of magic, its rich purple hue symbolizes the flow of arcane energy and mana reserves.” Aventurine Stamina “Its vibrant green hue reflects vitality and the boundless energy needed to keep going.” Emerald Poison “The verdant green reflects nature’s duality—life-giving and venomous alike.” Fire Opal Combat Speed “This fiery gem ignites a spark of readiness, embodying quick reactions and bold starts.” Jacinth Movement Speed “Its warm orange Read more

Alchemical Recipes

Least Healing Potion 1 The most basic of Healing Potions, this potion heals 2d4+2 Health. 1 unit per day per rank in Alchemy, Maximum 5 Units per day. Each unit requires a full set of resources. Weak Healing Salve 2 A small jar of soothing ointment made from local herbs and alchemical infusions. When applied as a Movement Action, it heals minor wounds, restoring 3d4+3 hit points, and removes 1d12 of Ongoing damage. 1 unit Read more

Weapon Recipes

Name Rank Downtime Base Ingredient Description “Vicious” Weapon Enchantment 1 10 Any Weapon A weapon with the “Vicious” Enhancement seems either more sharp or more dense than a weapon of similar quality. Whenever you score a melee or ranged critical hit with a Vicious weapon, the weapon does one extra die of damage on the Critical Hit. “Piercing” Weapon Enchantment 2 10 Any Light Blade, Arrow, Bolt, or Spear You coat the tip of your Read more

Armor Upgrades

Name Rank Cost Downtime Description “Reinforced” Armor Enchantment 1 100 6 Days per AV Increase You have learned how to work metal boning into armor, reinforcing it. The Armor Value of a Reinforced piece of armor is increased by 1 if it is Light Armor; 2 if it is Medium Armor; and 3 if it is Heavy Armor. Shields are increased by 1 Armor Value, regardless of size “Glamoured “Armor Enchantment 1 75 8 Days Read more

Earning Income

Earning Income:  This activity can be used with the following skills: Animal Handling, Agriculture, Construction, Entertain, Fishing, Healing, Sailing, Tailoring, Alchemy, Brewing, Scribing, Enchanting, Fletching, Jewelling, Smithing, and numerous subskills (which will be listed under each). When making an Earning Income check, roll 1d4 per your character level, and add your bonuses from that skill after all of the 1d4’s are rolled. That is how many Gold Pieces you receive for a day of downtime Read more

Light Magic 1-3

“ Insert this into Roll20 as a Macro!(Powercards API must be enabled) !power {{ –name|Flare Burst –leftsub|Light Magic 1 ◆ Combat Action–rightsub|35 Mana–Accuracy|[[ 1d100 + @{selected|LightMagicB} + @{selected|rkLightMagic} + @{selected|intelligence} + floor(@{selected|luck}/10) ]] vs Mental Value ]] vs Dodge Value–On Hit|Each target hit by this is Dazed. Blind creatures are immune to this effect.–Area|All creatures in a 10 foot radius burst–Range|The burst must be centered within 60 feet from you–Duration|Instant– |//@{selected|cname} creates a blast of Read more

Life Magic 1-3

“ Insert this into Roll20 as a Macro!(Powercards API must be enabled) !power {{ –name|Weak Banish Undead –leftsub|Life Magic 1 ◆ Combat Action–rightsub|40 Mana–Accuracy|[[ 1d100 + @{selected|LifeMagicB} + @{selected|rkLifeMagic} + @{selected|intelligence} + floor(@{selected|luck}/10) ]] vs Mental Value ]] vs Mental Value–On Hit|2D8 Life damage, and is pushed back 10 feet–Area|1 Creature–Range|The target must be within 40 feet.–Duration|Instant–Effect|This spell only works on Undead and Living Dead targets– |//@{selected|cname} summons the power of life to destroy the Read more

Fire Magic 1-3

“ Insert this into Roll20 as a Macro!(Powercards API must be enabled) !power {{ –name|Ember Spark –leftsub|Fire Magic 1 ◆ Combat Action–rightsub|30 Mana–Accuracy|[[ 1d100 + @{selected|FireMagicB} + @{selected|rkFireMagic} + @{selected|intelligence} + floor(@{selected|luck}/10) ]] vs Mental Value ]] vs Armor Value–On Hit|2D6+2 Fire damage, and 5 Ongoing Fire damage.–Area|1 Creature–Range|The target must be within 60 feet.–Duration|Instant– |//A flicker of flame leaps from the hands of @{selected|cname}, singeing their foe// }} ” “ Insert this into Roll20 Read more

Death Spells 1

“ Insert this into Roll20 as a Macro!(Powercards API must be enabled) !power {{ –name|Weak Blight Aura –leftsub|Death Magic 1 ◆ Combat Action–rightsub|40 Mana–Area|All creatures in a 10 foot radius–Range|The radius is centered on you.–Duration|1 Minute–Effect|For the duration of the spell, all living creatures except you in range take 2 additional points of damage whenever they take damage. This aura moves with you, and you may dismiss it with a movement action.– |//Death drains life Read more

Spell: Weak Haste

Weak Haste Air Magic 1 Combat Action ◆ 25 Mana Attack: Air Magic vs Value Area: 1 Creature Range: Touch Duration: 10 Minutes Effect: The target gains a +5 bonus to their Movement Speed and Combat Speed for the duration. Insert this into Roll20 as a Macro!(Powercards API must be enabled) !power {{–name|Weak Haste–leftsub|Air Magic 1 ◆ Combat Action–rightsub|25 Mana–Area|1 Creature–Range|Touch–Duration|10 Minutes–Effect|The target gains a +5 bonus to their Movement Speed and Combat Speed for the duration.– Read more

Spell: Weak Errant Wind

Weak Errant Wind Air Magic 1 (Utility) Combat Action ◆ 50 Mana Attack: Air Magic vs Value Area: You and all Allies within a 50 foot radius Range: The radius is centered on you. Duration: 10 Minutes Effect: For the duration, all allies within the range of the spell receive a +5 bonus to their defenses against physical ranged attacks. This spell only works outside. Insert this into Roll20 as a Macro!(Powercards API must be enabled) !power Read more

Spell: Weak Air Push

Weak Air Push Air Magic 1 (Attack) Combat Action ◆ 30 Mana Attack: Air Magic vs Dodge Value On Hit: Each enemy you successfully hit in the line is pushed back 10 feet and knocked prone. Area: All targets in a 30 foot line of air, one foot in diameter. Range: The line must start adjacent from you Duration: Instant Insert this into Roll20 as a Macro!(Powercards API must be enabled) !power {{ –name|Weak Air Push –leftsub|Air Read more

Axes

Axes is a Common Martial skill. It is not modified by an attribute. The Axes skill represents your ability to wield axes, emphasizing raw power, brutal efficiency, and relentless aggression. An axe is not just a weapon; it is a tool of war, capable of cleaving through armor, bone, and shield with savage force. However, the might of an axe lies in the hands of its wielder, requiring precision and timing to harness its devastating Read more

Air Magic

Air Magic is an Rare Magical skill. Skill checks with it are modified by Intelligence. Air Magic is the Basic Magic of motion, storms, lightning, and the endless sky. Those who master it learn to move with impossible speed, strike like thunder, and command the winds themselves. Air Magic is freedom given form—swift, unpredictable, and impossible to truly contain. Some wield it with graceful precision, gliding across battlefields like the breeze itself, while others unleash Read more