Minor Ring of Mana

This small and relatively unremarkable ring is generally made of Silver with slivers of pearl embedded into it. Once per day, during a Short Rest, the wearer can use this ring to recall a 1st level spell that they have already cast. Once used, this ring will not function until after the sunrise of the next day. Weight: 0.7. Cost: 800 GP. Rarity: Uncommon. Sell Value: 200 GP. Equipment Slot: Jewelry

Faculty Highlight: Professor Herporky Grainger

Pigpimple’s School of Crafing is an amazing school of knowledge, where awakened and enlightened pigs teach the less fortunate in the ways of crafting. Today we are highlighting one of the most meticulous teachers at Pigpimple’s, Professor Herporky Granger. She has taken the lead in the school of Jewelry Making, and her raw craftsmanship is only matched by her artistic talents. Her artwork sells at a premium – it is both beautiful and extremely functional. Read more

“Thundering” Weapon Enchantment

A weapon with the “Thundering” Enhancement seems to have a very loud echo when it clashes with its target, and honestly seems to make noise whenever it can – whether it is simply moving in its scabbard, or being placed on a table. Thundering weapons do an extra 1d6 Thunder damage when used to hit a target with an attack that causes at least a die roll of damage. “Thundering” is a Secondary weapon enchantment. Read more

Tangleweed Whip

A Tangleweed Whip is indistinguishable from a matte of vines, and can very easily be hidden in plain sight, giving its wielder advantage on checks when trying to hide it. It is in every respect a regular whip, except it is made of organic material (a dense vine), instead of leather. When a critical hit is scored with a Tangleweed Whip, the target is Immobilized until the end of its next turn. Weight: 2.0 lbs. Read more

Orb of Light and Shadow

This small glass orb seems to either reflect light or absorb light, depending on how you hold it. If held in a hand, the wielder can use an Action to cause this orb can shed bright light up to 40 feet, and dim light an additional 40 feet. The wielder can also reduce the area or stop the light as an Action. Also the wielder can use the Orb to cast the Blindness effect of Read more

Minor Life Magic Totem

This small idol can be worn as a decorative adornment or carried on your person. It seems to pulsate with Life energy, refreshing all in its presence. Life Magic Totems are generally made of marble or light crystals, and can be made with additional Life Magic effects. When you have this magical item equipped, it can increase the number of targets affected by a large area spell. Whenever you cast a Life Magic spell, or Read more

Eternal Candle

This well constructed candle comes in a variety of containers and often with a scent, but they all have the same magical effects. On its own, the candle, once lit, will never burn out. It provides 20′ Bright Light and 20′ Dim light, and can be lit and extinguished with a bonus action, as it has a built in lighting mechanism and cover. As an action, the candle can also be used to dispel a Read more

Infernal Iris Ichor

This dark and murky concoction has bits and pieces from its fiendish victims floating around in it, but its purpose is well worth the awful rite of consumption. Any creature that drinks this potion gains the Warlock’s ability of Devil’s Sight for 10 minutes.. Weight: 1 lbs. Cost: 200 GP. Rarity: Uncommon. Sell Price: 40 gp.

Ochre Slime

This dense goo is the remnants of a slain Ochre Jelly, collected and store in an air-tight container. It is still highly acidic, and maintains a dark yellow color, bordering on old mustard. If thrown at a target, this slime will act as a Lesser Acidbomb. It can be used for crafting. It is an Uncommon inorganic base for Alchemy, and grants the following additional benefits: Rarity: Uncommon. Required Level: 1. Weight: 0.9. Sell Price: Read more

Skeleton Key

This small key combines both mechanical and magical techniques to make an key designed to open many locked devices. This item counts as Thieves’ Tools. As an action, you can touch this key to a locked device – such as a door, manacles, or vault – and cast the Knock spell on it. Once you have used this ability, it will not work again until after a Long Rest. Rarity: Uncommon. Required Level: 1. Weight: Read more

Sash of Healing

Requires Attunement. This simple white sash is otherwise unremarkable to the casual onlooker, but it has the power to grant life. When you heal a target with a spell that rolls an amount of healing, you or the target may choose to expend a Hit Die and add it to the amount of healing done by the spell or effect. As an Action, the wearer also choose to maximize the amount of healing done, including Read more

Ring of the Arcane Trickster

Requires Attunement. This silver ring is engraved with a trickster’s mask and grants the wearer the ability to cast the Mage Hand and Minor Illusion cantrips. As an action, the wearer can cast the Invisibility spell on itself, at a 2nd level casting. The wearer of the ring must maintain concentration of the spell. Once the Invisibility effect has been used, it cannot be used again until after a long rest. Rarity: Uncommon. Required Level: Read more

Whispering Boots

Requires Attunement. These boots are made from soft leather and grant the wearer advantage on Stealth checks. Additionally, the wearer can use an action to cause the boots to create a zone of silence within a 20-foot radius of the boots, as if under the effect of a Silence spell. The wearer of the boots must maintain concentration of the spell. Once the Silence effect has been used, it cannot be used again until after Read more

Rough Tarts

Rough Tarts are a popular snack in Arladon made from a combination of dense wheat flour and a variety of mixed berries. The tarts have a hearty texture and a slightly nutty, fruity flavor that leaves the consumer full after a single tart. The tarts are also rich in nutrients and provide a quick source of energy, making them ideal for long journeys or periods of exertion. Once per day, when you eat a Rough Read more

Recipe: Rough Tarts

This recipe will produce Rough Tarts, a hearty snack that gives its consumer Temporary Hit Points, once per day. Recipe: Rough Tarts Required Skill: Cooking Rank 1Crafting Cost: 5 GPDowntime Required: 1 day of downtime to produce one Rough Tart at Cooking Rank 1; plus one additional tart per day per rank of Cooking (so you can make 6 Tarts per day with Rank 6 Cooking).Ingredients Required:✺ Base Ingredient: 1 Common organic base✺ Active Ingredient: 1 Unit of Forest Read more

Recipe: Oil of Slipperiness

This recipe will produce an Oil of Slipperiness, a grease-like substance that causes all in an affected area to become difficult to stand in, or allows a single target to evade restraining effects. Recipe: Oil of Slipperiness Required Skill: Alchemy Rank 2Crafting Cost: 200 GPDowntime Required: 3 days of downtime to produce one potion at Alchemy Rank 2; reduced to 2 days at Alchemy rank 5; and 1 day at Alchemy Rank 6.Ingredients Required:✺ Base Ingredient: An Uncommon inorganic Read more

Plains Venison

This meat can be stored for a long duration of time, but will cause a target to become Poisoned for 24 hours if eaten uncooked. It is harvested from the bodies of Virsmen, a race known to exist past the Tradeways; many consider eating this meat to be an act of cannibalism. Plains Venison is an Uncommon Protein for Cooking, which grants the following benefit: when added to a cooking recipe as its active ingredient, Read more

Dense Wheat

Dense wheat has a striking appearance, with deep golden grains that are noticeably smaller and more compact than regular wheat. When held in the hand, dense wheat feels notably heavier and more substantial. The grains themselves are harder and more durable, with a slightly rougher texture than regular wheat. When ground into flour, dense wheat produces a denser, heartier flour with a slightly nutty flavor. Dense Wheat tends to store for longer durations. Rarity: UncommonType: Read more

Lesser Orb of Vengeance

This dense chunk of multifaceted crystal seems to have an inner glow that reflects the anger of its owner. Once, when you take damage, you may use your reaction to declare vengeance on the attacker. Until the end of the combat, you gain a +2 bonus to damage against the target on any attack you make that does damage. This also includes any spell you cast on the target that ordinarily does damage. If your Read more

Miner’s Vest

This intricate garment is somewhere between a robe and a vest. It is lined with intricate tubing that gives its wearer an abnormal body shape. These tubes give the wearer a +1 bonus to Escape checks, or other skill checks made when attempting to move through tight tunnels. If the target is grappled or restrained by a natural event (such as a cave-in), the wearer may use their action to remove the vest and move Read more

Recipe: Miner’s Vest

This recipe will create a Miner’s Vest, a garment that protects its wearer from being crushed or grappled. Recipe: Miner’s Vest Required Skill: Tailoring Rank 1Crafting Cost: 100 GPDowntime Required: 10 days of downtime to produce one vest, minus one per rank in Tailoring.Ingredients Required:✺ Base Ingredient: An Uncommon organic hide✺ Active Ingredient: 1 Unit of Elemental Powder✺ Extra Ingredients: Required: 1 Common Binding. You may add 1 Optional Extra Ingredient as well.Special Requirements: NoneResult: You produce one Miner’s Vest

Pint of Beserker’s Blood

Drinking this potion fills you with a spirited rage, making you care more about winning and less about what it costs to win. For one minute after you drink this potion, when you make a Melee attack, a Strength Saving Throw, or a Strength Ability Check, you gain advantage on your roll, but you also gain disadvantage on attack rolls made against you. At the end of this potion’s duration, you gain one level of Read more

Recipe: Berserker’s Blood

This recipe will produce a Pint of Beserker’s Blood, a concoction that will send its drinker into a beserker’s rage. Recipe: Berserker’s Blood Required Skill: Brewing Rank 1Crafting Cost: 30 GPDowntime Required: 3 days of downtime to produce one potion at Brewing Rank 1; reduced to 2 days at Brewing rank 3; and 1 day at Brewing Rank 5.Ingredients Required:✺ Base Ingredient: A Common organic base✺ Active Ingredient: 1 Unit of Diluted Rage Bile✺ Extra Ingredients: You may add Read more

Rage Bile

Ragespirit creatures tend to have a demonic appearance, with a swirling, chaotic aura that seems to burn with intense passion. Their bodies are generally very muscular and sinewy, with sharp claws and teeth that seem to be constantly gnashing in anger. Its eyes are glowing orbs of orange or red, filled with a burning rage that is almost palpable. The venomous bile of most Ragespirit creatures is a strong component for crafting, as while it is Read more

Ragespirit Scales

Ragespirit creatures tend to have a demonic appearance, with a swirling, chaotic aura that seems to burn with intense passion. Their bodies are generally very muscular and sinewy, with sharp claws and teeth that seem to be constantly gnashing in anger. Its eyes are glowing orbs of orange or red, filled with a burning rage that is almost palpable. Some Ragespirits are covered in scales. These scales seem to be made of a shimmering metal, although Read more