Concentration

Concentration is a Common skill, and is modified by your Constutition. The Concentration skill represents your ability to endure hardship, maintain focus, and push through physical and mental challenges. Whether you’re resisting the effects of pain, staying conscious through exhaustion, or ignoring distractions in a high-stakes situation, Concentration is your go-to skill. It is also used for general checks that require exceptional Constitution. Anyone can perform the Rejuvinate action, even without ranks in the Concentration Read more

Entertain

Entertain is a Common skill, and is modified by your Charisma. The Entertain skill is your measure of charm, creativity, and ability to captivate an audience. Whether you’re performing music, telling stories, or displaying feats of acting or comedy, Entertain allows you to inspire, distract, or even manipulate those who watch or listen. As your mastery of Entertain grows, your performances will transcend the mundane, becoming tools for influence, morale-boosting, and even tactical advantage. As Read more

Swords

Swords is a Common Martial skill. It is not modified by an attribute. The Swords skill measures your prowess with one- and two-handed blades, emphasizing precision, power, and versatility. A sword is more than just a weapon; it is a timeless tool of combat, capable of elegant strikes and brutal devastation. However, even the sharpest blade is useless without the skill to wield it effectively. A master of Swords can turn any blade into an Read more

Athletics

Athletics is a Common skill, and is modified by your Strength. The Athletics skill provides bonuses to all activities involving physical exertion. Whether you’re jumping, climbing, bursting through a door, or grabbing an opponent, Athletics is your go-to skill. It is also used for general skill checks that require raw Strength. As your mastery of Athletics grows, your physical prowess becomes increasingly extraordinary. As your skill in Athletics grows, you will gain additional benefits from Read more

Material: Fine Silk

Silk is a common ingredient in tailoring, and Fine Silk is a higher quality ingredient. Fine Silk is an Uncommon Binding for the Tailoring crafting skill. Also, an armor made using Fine Silk weighs 20% less than its schematic would say. Multiple weight reductions are cumulative, but an item can never weigh less than 50% of its normal weight. Rarity: Common Type: Inorganic Ingredient (Binding) Weight: 0.1 lbs. Cost: 10 GP (Sell Price: 2 GP)

Material: Silk

Spun from various insects, this lightweight material decreases the weight of the non-metal armor it is made with by 10% when used as a base. Multiple weight reductions are cumulative, but an item can never weigh less than 50% of its normal weight. Rarity: Common Type: Inorganic Base (Binding) Weight: 0.1 lbs. Cost: 3 GP (Sell Price: No Value)

Dense Oats

This dense grain is harvested from the fields of Arladon, and provides ample hunger relief to any recipe it is added too. It is very common across many cities. Rarity: Common Type: Organic Base (Grain) Weight: 0.1 lbs. Cost: 5 SP (Sell Price: No Value)

Sylvan Pine Sap

This shimmering golden sap possesses potent natural properties, capable of imbuing items with a touch of the wild. When woven into a piece of Armor, a Worn Item, or a piece of Jewelry, the item increases the wearer’s Hit Point Maximum by 2, while the item is worn. This will not work with held items or consumable items. Rarity: RareType: Organic Base (Additive)Weight: 0.3 lbs.Cost: 4 GP (Sell Price: 8 SP)

Solenstra Vines

These vibrant, sun-kissed vines possess a unique affinity for Light Magic. When properly harvested and harnessed, Solenstra Vines can be used in alchemy and enchantments to create potions and items that radiate warmth, healing, or provide resistance against darkness and cold-based threats. When woven into a piece of Armor, a Worn Item, or a piece of Jewelry, the wearer reduces Cold Damage taken by 2. The wearer also gains advantage on any check or saving Read more

Ebonwood Roots

These twisted, ebony-hued roots possess an innate connection to Dark Magic, and when properly harvested and prepared, they can be utilized to infuse dark magic into items that are created with them. When added while crafting a weapon that is mostly made of wood (such as a Bow. Club, or Spear), attacks with the weapon deal 1 extra point of damage whenever it would normally do damage, if the attack was made in Dim Light Read more

Dense Sparklepowder

This bag of purple powder seems to absorb and reflect both light and shadow, and can both shine bright and fade away depending on how you look at it. It is typically found in mountainsides, hiding parts of the landscape while highlighting others. It is much heavier than normal Sparklepowder, as it comes from deeper within the mountain. This powder can be used in multiple crafting recipes, to add certain benefits associated with Dark Magic. Read more

Cracked Wisp Essence

This diluted essence, despite its fractured state, retains a trace of the wisp’s otherworldly energy. When carefully harnessed, it can be utilized in enchantments and rituals to infuse items or spells with fleeting glimpses of the wisp’s ephemeral nature, granting enhanced agility, fleeting invisibility, or even the ability to navigate through magical barriers for a limited duration. It is an ingredient in many such consumables and related items. When added to an Alchemical, Brewing, or Read more

Coarse Sparklepowder

This bag of purple powder seems to absorb and reflect both light and shadow, and can both shine bright and fade away depending on how you look at it. It is typically found in mountainsides, hiding parts of the landscape while highlighting others. This powder can be used in multiple crafting recipes, to add certain benefits associated with Dark Magic. This can be used as an Active Ingredient or an Additive in many recipes. It Read more

Tallowsilk Leaf

This luminescent leaf, glistening with a silken sheen, possesses unique properties that make it highly coveted by alchemists and enchanters alike. When properly harvested and processed, Tallowsilk Leaf can be transformed into rare oils, potions, or enchanted fabrics that bestow a gentle radiance upon the wearer. When added to an Alchemical, Brewing, or Cooking recipe, the recipient of the effect gains resistance to Necrotic damage for the duration of the effect; if the effect has Read more

Leaf of Serenity

This emerald leaf, when carefully plucked, exudes an aura of tranquility and harmony. When used in potions or rituals, it can bestow a temporary sense of calm and clarity, soothing the mind, and is often used to create powerful healing potions or elixirs that can protect the mind. When added to an Alchemical, Brewing, or Cooking recipe, the recipient of the effect is additionally granted the immediate aid of a Greater Restoration spell. Rarity: RareType: Read more

Second Chance Stones

Second Chance Stones are oddly shaped stones which can be used as sling ammunition. If one of these stones misses its target, the attacker may make a target against another target in the line of attack, assuming it is within the sling’s range. It is up to the DM’s prerogative if there is another legal target in the line of attack. Weight: 0.1; Cost: 2 GP each; Rarity: Uncommon

“Silken” Light Armor

This light armor is made with lighter-than-normal materials, and flexes with a natural grace around its wearer. It is 20% lighter than its normal armor, and grants the wearer a +2 bonus to Acrobatics checks. It can be upgraded like a normal version of its armor. This commonly includes Leather, Studded Leather, and Padded armors, but other types of light armor may exist. This armor can be Enchanted and Enhanced like any normal version of Read more

Minor Robe of Absorption

This robe occupies the Armor slot, and can be enchanted and enhanced as a regular magical armor, although it does not count as an armor or provide an armor bonus. Once per day, while wearing this armor, you may cast the Absorb Elements spell on yourself. Once used, this ability cannot be used again until the next sunrise. This garment counts as an Armor for the purposes of adding Enchantments to it or placing an Read more

Hannah’s Hearty Butterloaf

This dense, buttery sweet loaf is too good to share. Once you have taken an action to eat it, you gain 1d10 Temporary Hit Points. For one hour, you additionally have advantage on Saving Throws vs. Poison effects and Poison Damage. Weight: 1 lbs. Cost: 160 GP. Rarity: Uncommon. Sell Price: 30 GP.

Eggstench

This awful mess of rotting meat and decayed organic material sticks to its target, causing it to be sickened until it cleans it off. Make a range attack roll with a range of 20′. If you hit the target, the target must make a DC 12 Constitution Saving Throw or be Poisoned until the start of their next turn. At the start of their next turn, they must make the save again or be poisoned Read more

Druid Kibble

This kibble is extremely well received by most beasts. When offered to a beast as part of an Animal Handling check, you receive advantage on your roll. If offered to a beast as part of a Charm effect, assuming the beast is not already hostile, may cause the beast to have disadvantage on its saving throw to resist (DM’s prerogative). Weight: 0.5 lbs. Cost: 100 GP. Rarity: Uncommon. Sell Price: 20.

Elixir of Renewal

This potion is dense and bitter, but its effects are instantaneous. The drinker of this Elixir receives the benefits of a Lesser Restoration spell, and additionally receives Regeneration (1) for 1 Minute. Weight: 1. Cost: 150 GP. Rarity: Uncommon. Sell Value: 30 GP

Minor Brooch of Comprehension

This silver brooch often symbolizes a heart, and is adorned with small amounts of Onyx. While wearing this broach, you gain a +2 bonus to Insight checks, and advantage when trying to solve a puzzle during a skill challenge. Weight: 1. Cost: 300 GP. Rarity: Uncommon. Sell Value: 70 GP. Equipment Slot: Jewelry

Minor Earring of the Cat

This silver earring (which can be purchased in pairs for asthetics, but only one would be magical) resembles a cat surrounding an agate. While wearing this earring, you gain a +2 bonus to Stealth checks, and can reduce fall damage you take by 1d6. Weight: 1. Cost: 300 GP. Rarity: Uncommon. Sell Value: 70 GP. Equipment Slot: Jewelry

Minor Pendant of Cold Endurance

This small silver pendant causes the cold to bother you less than it normally would, yet still feels cold tot he touch. While you are wearing this pendant, you gain advantage on saving throws and skill checks related to environmental conditions involving cold. Additionally, you reduce all cold damage you take by 2 points, but you can still be affected by cold effects of an attack even if the damage is reduced to 0. Weight: 1. Read more