Spell: Weak Flame Ray

You make a ranged spell attack roll against a target within 30 feet that you can see. On a hit, the target takes 2d6 plus your spellcasting modifier fire damage, and takes 1d6 of fire-based Bleeding status. This Bleeding effect can be reduced as a normal Bleeding status, but can also be extinguished by being doused with water. LEVEL CASTING TIME RANGE/AREA COMPONENTS Fire Magic 1 1 Action 30 ft V, S DURATION TYPE ATTACK/SAVE Read more…

Spell: Weak Fire Shield

The target is encased in fire for 10 minutes that is harmless to both the caster and the target. All others that have physical contact with the target, including those that hit with melee attacks, take 1D4 Fire damage. The caster or the target can end this spell as a free action. LEVEL CASTING TIME RANGE/AREA COMPONENTS Fire Magic 1 1 Action 1 Touched Target V, S DURATION TYPE ATTACK/SAVE DAMAGE/EFFECT 10 Minutes Fire N/A Read more…

Staves

Staves is a Common Martial skill. It is not modified by an attribute. The Staves skill is a measure of your skill using a blunted stick. The Staff is more than just a weapon; it is a versatile tool of survival, power, and balance. Carrying a bigger stick does not matter if you do not know how to use it, and a master of Staves can turn the smallest twig into the biggest pain. Each Read more…

Martial Mastery (Archery)

One day, someone decided they wanted to stab something that wasn’t near them, but the were too lazy to walk over to it. Thus, Archery was born. This martial skill allows you to slay your foes often before they even see you. This generally pertains to the use of bows, but other weapons may use this skill. You can see the complete list of Archery weapons on the Weapons by Type page. Martial Mastery is Read more…

Kobold Slayer (Bonus)

Sometimes, you actions stain your soul, and there is little you can do to prevent it. The mass slaying of a sentient race will often trigger predator sense in you, which others can sometimes observe. When you encounter one of these species, your stance changes; your posture instinctively adapts to a position more favorable to attacking that race, those around you see instinctively see you as a predator towards that race. Kobolds are one of Read more…

Lesser Ring of Expertise

There are many versions of a Lesser Ring of Expertise, but they all gain the same bonus, just applied differently. Each Lesser Ring of Expertise gives a +2 bonus to a specific character skill or tool, such as Stealth or Brewer’s Supplies. When each ring is created, it is forged for that specific purpose, and you will see it in (parenthesis) at the end of the ring’s name, such as a Lesser Ring of Expertise Read more…

Deception

Deception is a cornerstone of intrigue and manipulation, granting characters the ability to weave believable lies, disguise their intentions, and outwit their adversaries. Deception is more than simply telling falsehoods—it’s about convincing others to see the world in a way that aligns with the deceiver’s desires. Whether you’re negotiating with a rival merchant to gain a better deal, fabricating a backstory to infiltrate a noble’s court, or bluffing your way out of a tense standoff Read more…

Forestry (Survival)

While a forest is full of food and water, much of it will kill you. Ranks in this Subskill will increase your ability to know what is food, and what is poison. This Subskill increases your chance of finding the basics of life when travelling in a forest environment. A Forestry Subskill check can be substituted for a Survival check while you are in a forest, heavily wooded area, or similar environment. Additionally, if you Read more…

“Vicious” Weapon Enchantment

A weapon with the “Vicious” Enhancement seems either more sharp or more dense than a weapon of similar quality. Whenever you score a melee or ranged critical hit with a Vicious weapon, the weapon does one extra die of damage on the hit (So a longsword would do +2d8 on a critical, instead of the normal +1d8). “Vicious” is a Secondary weapon enchantment. Using the Smithing skill, it can be combined with other Primary and Read more…

Stone of Langoured Magic

This fist sized chunk of etched stone contains the essence of Dark Magic, and can be used to further impede an enemy when you are attacking them. When you cast a spell with a duration of greater than 1 round that forces a Saving Throw against your target’s Constitution, you may choose to activate this stone. If the target fails its Saving Throw and is affected by an effect that lasts longer than instantaneous, the Read more…

Lesser Signet of Diplomacy

This decorated steel ring contains a personal symbol chosen by its wearer upon first wearing it. Once it has been set to the wearer’s symbol, it cannot be changed, and will always revert to the wearer’s symbol, even if others had worn it later. Wearing the ring gives you a +2 bonus to your Conversation (Persuasion) checks, and a similar bonus to any Disguise (Deception) checks to appear as a noble or similarly positioned role. Read more…

Material: Common Gemstones

Common gemstones are a Common Active or Extra Ingredient for many skills including Jeweling, Smithing, or Tailoring. It requires Rank 1 in the appropriate skill to utilize as a base material in a crafting recipe. Common Gemstones can be of most varieties, but their size is small enough to limit the value of the gemstone to a smaller range. When choosing a common gemstones for a crafting project, you can decide which you wan tot Read more…

Material: Copper

Copper is a Common base for skills such as Jeweling and Smithing. It requires Rank 1 in the appropriate skill to utilize as a base material in a crafting recipe. Copper is a very soft metal; Weapons made out of copper suffer a -1 penalty to attack roles, and Medium or Heavy armors made of copper suffer a -1 penalty to the granted Armor Class. This does not apply to weapons or armors with metal Read more…

Material: Firesteel

In addition to magic items created with spells, some substances have innate special properties. If you make a suit of armor or weapon out a special material, it will often have a minor benefit that is independent of further Item Enchantments or Item Enhancements. Firesteel is one such material. It can only be used in primarily metal armors and weapons. It requires Smithing Rank 3 to utilize as an alternate material in a crafting recipe. Read more…

Shadow Essence

This small crystal is a form of Shadow magic condensed into a physical form. It seems to drain light from around it, and easily detects as both Undead and Dark Magic. It generally comes from the remnants of a shadow creature; either when they are destroyed, or where they lie dormant for a lengthy period of time, waiting for their next victim. Rarity: UncommonType: Inorganic Ingredient (Additive)Weight: 0.5 lbs.Cost: 100 GP (Sell Price: No Value)

Modifier: Liquid Shield

Once you have learned this Metamagic Modifier, it permanently infuses your Shield spell with extra Water Magic. When you cast the Shield spell, you gain Resistance to all Acid and Fire damage until the end of your next turn. This does not affect your spell in any other way. This can also be used on items or other methods of casting the Shield spell, as long as it is a magical casting.

Alchemy

Alchemy represents a character’s expertise in combining ingredients to create potions, elixirs, and other chemical concoctions with powerful effects. Alchemy is a versatile and creative skill that blends science and magic, allowing adventurers to craft everything from healing tonics and explosive vials to transformative draughts and antidotes. By collecting rare and exotic materials during their travels—such as dragon scales, magical herbs, or elemental essences—characters with Alchemy can prepare for a wide variety of challenges and Read more…

Dense Greystone

Dense GreystoneThis bag of earthen powder feels heavier than it should, and seems to want to sink below the ground. It is typically found deep within caves, often in places of natural acid formation or with Earth enchantments near it. This powder can be used in multiple crafting recipes, to add certain benefits associated with Death Magic. This can be used as an Active Ingredient or an Additive in many recipes. It can also be Read more…

Mulberry

When eaten raw, this berry tastes light and airy, and your it makes has a laxative effect within hours of being ingested. When added to an Alchemical, Brewing, or Cooking recipe, the recipient of the effect reduces their falling damage taken by 1d6 for the duration of the effect; if the effect has no duration, it lasts for one hour. When crushed and worked into a piece of Armor, a Worn Item, or a piece Read more…

Fine Silk

Silk is a common ingredient in tailoring, and Fine Silk is a higher quality ingredient. Fine Silk is an Uncommon Binding for the Tailoring crafting skill. Also, an armor made using Fine Silk weighs 20% less than its schematic would say. Multiple weight reductions are cumulative, but an item can never weigh less than 50% of its normal weight. Weight: 0.1 lbs. Cost: 10 GP. Rarity: Common; Sell Value 2 GP.

Tucca Sap

The Tucca Tree has many uses and is rather common, so it is often farmed by locals. Beneath the bark of the tree is an edible film, which is tastes bland and can be hard to scrape off without diluting it with chipped bark. It will not feed a Chaos Seed if eaten, but will make them feel less hungry, temporarily reducing penalties for hunger (at the DM’s discretion). The sap can also be used Read more…

Cinderberry

When eaten, this berry fills your innards with warmth, and your mouth with an intense spice flavor. If you eat a Cinderberry by itself, it reduces the fire damage you take by 2 points for 10 minutes; each additional Cinderberry you eat increases the duration of the effect, not the amount reduced. Reduced damage is always applied before other effects, such as Resistance. When added to an Alchemical, Brewing, or Cooking recipe, the recipient of Read more…

Circlet of Strong Personality

These elaborate brass circlet empowers your sense of self. While wearing it, you gain advantage to saving throws against Charm spells and effects. Rarity: Uncommon. Required Level: 1. Weight: 0.7. Sell Price: 35 gp. Item Slot: Jewelry or Head. D&D Beyond Link: https://www.dndbeyond.com/magic-items/6292252-circlet-of-strong-personality

Boots of the Walking Wounded

These comfortable walking boots are made of a supple leather that seems to provide comfort while you are wounded. When you spend a Hit Die to regain Hit Points, such as during a Short Rest or a Second Wind, you regain additional Hit Points equal to your Proficiency Bonus. Rarity: Uncommon. Required Level: 1. Weight: 1.1. Sell Price: 35 gp. Item Slot: Feet D&D Beyond Link: https://www.dndbeyond.com/magic-items/6292241-boots-of-the-walking-wounded