Investigation Affinity (Minor)
You gain a bonus to Investigation skill checks equal to your proficiency bonus. (Trait Type: Minor, Trait Rarity: Common)
Traits play an important role in the journey of a Chaos Seed, as they allow both heroes and denizens of The Land to ease an aspect of their lives or do the impossible. Traits, unlike Subskills, are unique to a person and cannot be learned. Traits are developed at birth or gifted to a person by the Universe as a reward for a remarkable achievement, and can be passed down through bloodlines. Traits have a rarity (quality/power) ranking system, much like other magics, skills, and items.
You gain a bonus to Investigation skill checks equal to your proficiency bonus. (Trait Type: Minor, Trait Rarity: Common)
You gain a bonus to Medicine skill checks equal to your proficiency bonus. (Trait Type: Minor, Trait Rarity: Common)
You gain a bonus to Nature skill checks equal to your proficiency bonus. (Trait Type: Minor, Trait Rarity: Common)
You gain a bonus to Perception skill checks equal to your proficiency bonus. (Trait Type: Minor, Trait Rarity: Common)
You gain a bonus to Performance skill checks equal to your proficiency bonus. (Trait Type: Minor, Trait Rarity: Common)
You gain a bonus to Athletics skill checks equal to your proficiency bonus. (Trait Type: Minor, Trait Rarity: Common)
You gain a bonus to Deception skill checks equal to your proficiency bonus. (Trait Type: Minor, Trait Rarity: Common)
You gain a bonus to History skill checks equal to your proficiency bonus. (Trait Type: Minor, Trait Rarity: Common)
You gain a bonus to Insight skill checks equal to your proficiency bonus. (Trait Type: Minor, Trait Rarity: Common)
You gain a bonus to Intimidation skill checks equal to your proficiency bonus. (Trait Type: Minor, Trait Rarity: Common)
When you cast a spell that does Poison damage, its Save DC is increased by 1. (Trait Type: Minor, Trait Rarity: Uncommon)
When you cast a spell that does Force damage, its Save DC is increased by 1. (Trait Type: Minor, Trait Rarity: Uncommon)
You gain a bonus to Acrobatics skill checks equal to your proficiency bonus. (Trait Type: Minor, Trait Rarity: Common)
You gain a bonus to Animal Handling skill checks equal to your proficiency bonus. (Trait Type: Minor, Trait Rarity: Common)
You gain a bonus to Arcana skill checks equal to your proficiency bonus. (Trait Type: Minor, Trait Rarity: Common)
Undead targets take a -1 penalty to their Saving Throws against spells you cast that do damage. (Trait Type: Minor, Trait Rarity: Uncommon)
When you cast a spell that does Necrotic damage, its Save DC is increased by 1. (Trait Type: Minor, Trait Rarity: Uncommon)
When you cast a spell that does Radiant damage, its Save DC is increased by 1. (Trait Type: Minor, Trait Rarity: Uncommon)
When you cast a spell that does Thunder damage, its Save DC is increased by 1. (Trait Type: Minor, Trait Rarity: Uncommon)
When you cast a spell that does Psychic damage, its Save DC is increased by 1. (Trait Type: Minor, Trait Rarity: Uncommon)
When you make an attack roll using an Unarmed Strike, you gain a +1 bonus to that roll. (Trait Type: Minor, Trait Rarity: Common)
When you cast a spell that does Fire damage, its Save DC is increased by 1. (Trait Type: Minor, Trait Rarity: Uncommon)
When you cast a spell that does Cold damage, its Save DC is increased by 1. (Trait Type: Minor, Trait Rarity: Uncommon)
When you cast a spell that does Acid damage, its Save DC is increased by 1. (Trait Type: Minor, Trait Rarity: Uncommon)
When you cast a spell that does Lightning damage, its Save DC is increased by 1. (Trait Type: Minor, Trait Rarity: Uncommon)