Sling Focus (Minor)
When you make an attack roll using a Sling weapon, you gain a +1 bonus to that roll. (Trait Type: Minor, Trait Rarity: Common)
Traits play an important role in the journey of a Chaos Seed, as they allow both heroes and denizens of The Land to ease an aspect of their lives or do the impossible. Traits, unlike Subskills, are unique to a person and cannot be learned. Traits are developed at birth or gifted to a person by the Universe as a reward for a remarkable achievement, and can be passed down through bloodlines. Traits have a rarity (quality/power) ranking system, much like other magics, skills, and items.
When you make an attack roll using a Sling weapon, you gain a +1 bonus to that roll. (Trait Type: Minor, Trait Rarity: Common)
When you make an attack roll using a Light Blade weapon, you gain a +1 bonus to that roll. (Trait Type: Minor, Trait Rarity: Common)
When you make an attack roll using a Mace weapon, you gain a +1 bonus to that roll. (Trait Type: Minor, Trait Rarity: Common)
When you make an attack roll using a Spear weapon, you gain a +1 bonus to that roll. (Trait Type: Minor, Trait Rarity: Common)
When you make an attack roll using a Staff weapon, you gain a +1 bonus to that roll. (Trait Type: Minor, Trait Rarity: Common)
When you make an attack roll using a Axe weapon, you gain a +1 bonus to that roll. (Trait Type: Minor, Trait Rarity: Common)
When you make an attack roll using a Crossbow weapon, you gain a +1 bonus to that roll. (Trait Type: Minor, Trait Rarity: Common)
When you make an attack roll using a Hammer weapon, you gain a +1 bonus to that roll. (Trait Type: Minor, Trait Rarity: Common)
When you damage a target using an Unarmed Attack, you gain a +1 bonus to that damage. This bonus increases to +2 at 9th level and +3 at 17th level. (Trait Type: Minor, Trait Rarity: Common)
When you make an attack roll using an Archery weapon, you gain a +1 bonus to that roll. (Trait Type: Minor, Trait Rarity: Common)
When you damage a target using a Light Blade weapon, you gain a +1 bonus to that damage. This bonus increases to +2 at 9th level and +3 at 17th level. (Trait Type: Minor, Trait Rarity: Common)
When you damage a target using a Mace weapon, you gain a +1 bonus to that damage. This bonus increases to +2 at 9th level and +3 at 17th level. (Trait Type: Minor, Trait Rarity: Common)
When you damage a target using a Spear weapon, you gain a +1 bonus to that damage. This bonus increases to +2 at 9th level and +3 at 17th level. (Trait Type: Minor, Trait Rarity: Common)
When you damage a target using a Staff weapon, you gain a +1 bonus to that damage. This bonus increases to +2 at 9th level and +3 at 17th level. (Trait Type: Minor, Trait Rarity: Common)
When you damage a target using a Sling weapon, you gain a +1 bonus to that damage. This bonus increases to +2 at 9th level and +3 at 17th level. (Trait Type: Minor, Trait Rarity: Common)
Your spirit is greater than others, and you can channel it into pure solid energy. When you cast a spell that does Force damage, you gain a +1 bonus to that damage. This bonus increases to +2 at 9th level and +3 at 17th level. (Trait Type: Minor, Trait Rarity: Read more
When you damage a target using an Archery weapon, you gain a +1 bonus to that damage. This bonus increases to +2 at 9th level and +3 at 17th level. (Trait Type: Minor, Trait Rarity: Common)
When you damage a target using an Axe weapon, you gain a +1 bonus to that damage. This bonus increases to +2 at 9th level and +3 at 17th level. (Trait Type: Minor, Trait Rarity: Common)
When you damage a target using a Crossbow weapon, you gain a +1 bonus to that damage. This bonus increases to +2 at 9th level and +3 at 17th level. (Trait Type: Minor, Trait Rarity: Common)
When you damage a target using a Hammer weapon, you gain a +1 bonus to that damage. This bonus increases to +2 at 9th level and +3 at 17th level. (Trait Type: Minor, Trait Rarity: Common)
You can sense the poison of the Red Venom Plains, and use it to your advantage. When you cast a spell that does Poison damage, you gain a +1 bonus to that damage. This bonus increases to +2 at 9th level and +3 at 17th level. (Trait Type: Minor, Trait Read more
When someone can’t see, you know sound causes more fear than anything else. When you cast a spell that does Thunder damage, you gain a +1 bonus to that damage. This bonus increases to +2 at 9th level and +3 at 17th level. (Trait Type: Minor, Trait Rarity: Common)
You have always been a manipulator of people’s minds. When you cast a spell that does Psychic damage, you gain a +1 bonus to that damage. This bonus increases to +2 at 9th level and +3 at 17th level. (Trait Type: Minor, Trait Rarity: Common)
All things wilt, and you excel at speeding up the process. When you cast a spell that does Necrotic damage, you gain a +1 bonus to that damage. This bonus increases to +2 at 9th level and +3 at 17th level. (Trait Type: Minor, Trait Rarity: Common)
Making things go towards the light makes you happy. When you cast a spell that does Radiant damage, you gain a +1 bonus to that damage. This bonus increases to +2 at 9th level and +3 at 17th level. (Trait Type: Minor, Trait Rarity: Common)