Common Traits are the simplest of traits, and often give a minor bonus to a d20 roll. They are typically Minor traits. Natural Athlete (Minor) In your previous existence, you must have spent some time exercising. You gain a +1 bonus to Acrobatics, Athletics, and Natural Locksmith (Minor) In your previous existence, you must have spent some time studying mechanical devices. You gain a +1 bonus to Investigation, Natural Thief (Minor) In your previous existence, you must have spent some time learning how to use the five-fingered discount. You gain a Naturalist (Minor) In your previous existence, you must have spent some time enjoying the natural world, free from civilization. You gain a Nature Affinity (Minor) You gain a bonus to Nature skill checks equal to your proficiency bonus. (Trait Type: Minor, Trait Rarity: Common) Perception Affinity (Minor) You gain a bonus to Perception skill checks equal to your proficiency bonus. (Trait Type: Minor, Trait Rarity: Common) Performance Affinity (Minor) You gain a bonus to Performance skill checks equal to your proficiency bonus. (Trait Type: Minor, Trait Rarity: Common) Persuasion Affinity (Minor) You gain a bonus to Persuasion skill checks equal to your proficiency bonus. (Trait Type: Minor, Trait Rarity: Common) Plant Guru (Minor) In your previous existence, you must have spent some time learning how to garden, and developed a green thumb. You « Previous 1 … 3 4 5 6 7 8 Next »