Beastling is a general term given to a mixed race humanoid that has bestial features, whether they are minor (such as excessive hair, fangs, or slitted eyes); or major (such as scaly skin, tusks or horns). Beastlings can be born to many parents as they are often a result of The Land focusing its attention on a newborn, but more Humans birth Beastlings more than any other race.

Beastlings could be the result of magical experimentation in the past, or a curse, or mating with a non-human creature. On their own, Beastlings are often rejected by society as many consider them “less than civilized”, but many Beastlings have pushed past this to be legendary heroes or leaders. A Beastling’s parents and opportunity have much to do with this, but as a Chaos Seed, you will have no such benefit.

Physical Description: Beastlings very greatly in appearance, as the magic that created them could be from a hundred sources. Beastlings also vary in age based off their parent source; a Beastling born to Elves may live to be 1000 old, while a Beastling born to Humans will struggle to hit 100. Beastlings also follow the height and weight guidelines of their parent’s lineage, but tend to be a bit heavier if their body has denser bones or components with weight (such as tusks). Beastlings are often relegated to the lower parts of communities, and are always outcasts. In some communities they are hunted as aberrations.

Attribute Bonuses: +1 to Strength, +1 to Endurance, +4 to Any per level.

Starting Affinities: +50% to Animal Empathy, +50% to Concentration, +50% to Intuition, +50% to Unarmed Combat.

Starting Languages: Common, plus one from their parent’s lineage.

Resistance Bonuses: 10% Death Magic

Vision: Nightvision

Trait: Natural Feature: Part of your body is partially beastial, giving you one of the three advantages:

  • Increased Unarmed Combat damage (1 point at level 1, then 1 point per 10 character levels);
  • Increased Natural Armor Value (1 point at level 1, then 1 point per 5 character levels); or
  • Increased Movement Speed (1 foot at level 1, then 1 point per 3 character levels).