Intuition is a Common skill, and is modified by your Wisdom.

Intuition represents a character’s ability to read between the lines, pick up on subtle cues, and gain a deeper understanding of a situation beyond what is immediately apparent. Whether sensing hidden motives during a tense negotiation, recognizing an unspoken threat in an otherwise calm environment, or predicting an enemy’s next move in combat, Intuition enables characters to make informed decisions based on instinct and observation. It is a skill rooted in perception and emotional intelligence, allowing characters to connect disparate pieces of information into a cohesive picture.

Intuition is invaluable in both social and exploratory contexts. In The Land, where appearances can be deceiving and danger often lurks in the shadows, Intuition is a vital tool for those who want to stay one step ahead of the unknown.

As your skill in Intuition grows, you will gain additional benefits from it.

Increased Affinity: When you first attain a new title in Intuition (Initiate or Apprentice), you gain a 25% Affinity increase in either the Danger Sense, Intuition, Puzzle Solving, or Self Awareness. You can gain this affinity even if you did not have a previous Affinity Bonus or Ranks in the chosen skill.

Initiate (Ranks 10-19):
“That’s Not Right”: Once per game, when an ally fails an Intelligence or Charisma based skill check, you can roll an Intuition check and substitute it for their roll as a free action. They must be able to see or hear you to benefit from this action.

Apprentice (Ranks 20-34):
Danger Instinct: You gain a bonus to your Combat Speed equal to your ranks in Intuition.

All of these bonuses are cumulative.


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