Improved Trip Ability: The Improved Trip ability showcases the wielder’s expertise in leveraging their staff to unbalance foes and send them sprawling to the ground. This defensive and tactical maneuver disrupts the opponent’s stance, leaving them vulnerable to follow-up attacks.
Improved Trip: As a Reaction, the wielder may activate Improved Trip when they successfully hit a target with a melee attack using a staff. This ability costs 25 Stamina. The target must make a Balance check against the Accuracy Check of the triggering attack, plus an additional bonus equal to the wielder’s ranks in Improved Trip. If the target’s check fails, they are knocked prone.
Improved Trip is a fundamental ability for staff users, combining the weapon’s reach and leverage with precise technique to destabilize opponents and create openings in combat.
These bonuses are not automatically added to the Roll20 Character Sheet, and must be added manually.
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