Aerial Boost
Aerial Boost lifts the caster beyond the limitations of the ground, granting them the ability to soar with the grace and power of the wind itself.
Aerial Boost lifts the caster beyond the limitations of the ground, granting them the ability to soar with the grace and power of the wind itself.
Driving Wind embodies the relentless force of the air, enhancing the caster’s mastery over Air spells and their ability to manipulate foes on the battlefield.
Concussive Shock channels the raw force of storms into devastating precision, making “thunder” and “lightning” Air Magic spells deadlier than ever.
Weak Haste Air Magic 1 Combat Action ◆ 25 Mana Attack: Air Magic vs Value Area: 1 Creature Range: Touch Duration: 10 Minutes Effect: The target gains a +5 bonus to their Movement Speed and Combat Speed for the duration. Insert this into Roll20 as a Macro!(Powercards API must be enabled) !power Read more…
Weak Errant Wind Air Magic 1 (Utility) Combat Action ◆ 50 Mana Attack: Air Magic vs Value Area: You and all Allies within a 50 foot radius Range: The radius is centered on you. Duration: 10 Minutes Effect: For the duration, all allies within the range of the spell receive a +5 Read more…
Weak Air Push Air Magic 1 (Attack) Combat Action ◆ 30 Mana Attack: Air Magic vs Dodge Value On Hit: Each enemy you successfully hit in the line is pushed back 10 feet and knocked prone. Area: All targets in a 30 foot line of air, one foot in diameter. Read more…
Air Magic is an Uncommon Magical skill. Skill checks with it are modified by Intelligence. Air Magic is the Basic Magic of speed, lightning and travel. A master of this magic can control the sky itself. Air Magic is a force of freedom and adaptability, capable of swift strikes, protective barriers, and Read more…