Air Magic is an Rare Magical skill. Skill checks with it are modified by Intelligence.
Air Magic is the Basic Magic of motion, storms, lightning, and the endless sky. Those who master it learn to move with impossible speed, strike like thunder, and command the winds themselves. Air Magic is freedom given form—swift, unpredictable, and impossible to truly contain. Some wield it with graceful precision, gliding across battlefields like the breeze itself, while others unleash its violent fury as roaring cyclones, crackling lightning, and devastating pressure waves.
Air Magic excels at mobility, repositioning, disruption, and sudden overwhelming force. Its practitioners are often difficult to pin down, weaving through danger while manipulating the battlefield with wind, storm, and velocity. The air can shield allies from arrows, carry whispers across impossible distances, or tear apart entire formations with hurricane force. Even in silence, Air Magic is never still.
Each rank in the Air Magic skill increases your Accuracy bonus with Air Magic spells by 1, boosts your damage with Air Magic spells by 1/5th, and enhances your chance to score a Critical Hit with Air Magic spells by 1/10th.
As your skill in Air Magic grows, you will gain additional benefits from it.
Improved Affinity (All Ranks)
Embracing the primal nature of Air Magic allows you to call upon it in many forms. Upon attaining a new rank title (Initiate, Apprentice, Journeyman, Adept, Master, Grandmaster), you gain a 25% affinity bonus in one of the following skills: Air Magic, Concussive Shock, Aerial Boost, Driving Wind, Distant Casting, or Efficient Teleportation. You can gain this affinity even if you did not have a previous Affinity Bonus or Ranks in the chosen skill.
Initiate (Ranks 10–19):
As an Initiate, you begin to channel the swift and unpredictable power of air. You gain the ability Wind Step:
Wind Step: As a Bonus Action, you can increase your Movement Speed by 10 feet until the end of your turn. Additionally, you can ignore difficult terrain caused by non-magical effects while this is active.
Apprentice (Ranks 20–34):
Your connection to the air deepens, granting you control over the winds around you. You gain the ability Gust Barrier:
Gust Barrier: As a Reaction when you are targeted by a physical ranged attack that targets your Armor Value, you can summon a gust of wind to deflect it. Make an Air Magic skill check; if your result exceeds the Accuracy roll, the projectile is deflected harmlessly away.
All of these bonuses are cumulative.

0 Comments