Agriculture is a Common skill, and is modified by either your Strength or Wisdom.

You understand what plants need and can transform a barren field into a lush breadbasket with sufficient time and resources. This expertise extends to all plant life, including potentially dangerous plant creatures, known as Flora. Use this skill to identify plant species, assess their health or potential threats, and manage growth in diverse environments. Agriculture can also serve as a Downtime Activity, enabling you to use the Cultivate activity to grow valuable herbs or ingredients in a personal garden.

As your skill in Agriculture grows, you will gain additional benefits from it.

Initiate (Ranks 10-19):
When you reach the rank of Initiate in this skill, you can ignore difficult terrain caused by natural or magical plants, such as vines or overgrowth. If an action involving plants requires a different type of check (e.g., an Athletics check to climb vines), you gain a bonus to the roll equal to your ranks in Agriculture.

Apprentice (Ranks 20-34):
As an Apprentice, natural plants and Flora will not attack you unless provoked, and they will avoid targeting you when possible, choosing another target if one is available. Any Flora that attacks you suffers a penalty to its attack rolls equal to your ranks in Agriculture.

Journeyman (Ranks 35-59):
Upon becoming a Journeyman, you gain the innate ability to communicate with Flora. While most plants can only provide vague or general information, depending on their Intelligence, you may still gain valuable information. Additionally, when casting a Compulsion spell on a Flora, you gain a bonus to the Accuracy Check equal to half your ranks in Agriculture.

Adept (Ranks 60-79):
At the Adept level, you become immune to poisons, toxins, and diseases originating from plants. This includes effects such as spore clouds, toxin sprays, poisoned thorns, and ingested plant-based poisons. However, this immunity does not extend to poisons or toxins from non-plant sources, such as a snake’s venom. Additionally, when using Downtime to cultivate plant-based ingredients, you yield 150% of the normal outcome.

Master (Ranks 80-99):
As a Master, you achieve a profound connection with The Land. Plants perceive you as one of their own and will not attack you unless controlled by another force. You are immune to grappling or movement-hindering effects caused by plants. Furthermore, your body adapts, granting you Regeneration 5, as chlorophyll courses through your veins.

All of these bonuses are cumulative.


Add your Agriculture Special Abilities to your Roll20 Character sheet. Insert your ranks in this skill and click Create Special Abilities Text:

Input your Ranks If you have earned any Special Abilities for this skill, they will appear here.

*Grand Masters (Rank 100+) gain unique advantages.

Click for more information understanding how Character Subskills work, or Click to learn How to Add Subskills to D&D Beyond, to place them on your Character Sheet.


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