Agriculture is a Common skill, and is modified by either your Strength or Wisdom.
You understand what plants need and can transform a barren field into a lush breadbasket with sufficient time and resources. This expertise extends to all plant life, including potentially dangerous plant creatures, known as Flora. Use this skill to identify plant species, assess their health or potential threats, and manage growth in diverse environments. Agriculture can also serve as a Downtime Activity, enabling you to use the Cultivate activity to grow valuable herbs or ingredients in a personal garden.
As your skill in Agriculture grows, you will gain additional benefits from it.
Increased Affinity: When you first attain a new title in Agricutlre (Initiate or Apprentice), you gain a 25% Affinity increase in either the Agriculture, Folklore, or Naturalist Skills. You can gain this affinity even if you did not have a previous Affinity Bonus or Ranks in the chosen skill.
Initiate (Ranks 10-19):
Wild Walker: You can ignore difficult terrain caused by natural plants, such as vines or overgrowth. If an action involving plants requires a different type of check (e.g., an Athletics check to climb vines), you gain a bonus to the roll equal to your ranks in Agriculture.
Apprentice (Ranks 20-34):
Floral Cognition: Natural plants and Flora will not attack you unless provoked, and they will avoid targeting you when possible, choosing another target if one is available. Any Plant type creature that attacks you suffers a penalty to its attack rolls equal to your ranks in Agriculture.
All of these bonuses are cumulative.

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