Athletics is a Common skill, and is modified by your Strength.

The Athletics skill provides bonuses to all activities involving physical exertion. Whether you’re jumping, climbing, bursting through a door, or grabbing an opponent, Athletics is your go-to skill. It is also used for general skill checks that require raw Strength. As your mastery of Athletics grows, your physical prowess becomes increasingly extraordinary.

As your skill in Athletics grows, you will gain additional benefits from it.

Increased Affinity: When you first attain a new title in Athletics (Initiate or Apprentice), you gain a 25%  Affinity increase in either the Athletics, Climbing, Jumping, Grappling, Running, or Swimming Skills. You can gain this affinity even if you did not have a previous Affinity Bonus or Ranks in the chosen skill.

Initiate (Ranks 10-19):
Core Muscle: Your muscles are centers of unrefined power. When performing a direct feat of strength—such as bending prison bars, lifting a portcullis, or kicking down a door—you may roll your Athletics check twice and use the better result. This bonus does not apply to other Athletics-related tasks, such as grappling or swimming.

Apprentice (Ranks 20-34):
Intimidating Bulk: Your physical presence becomes a tool of intimidation. When attempting to physically intimidate an enemy, you gain a bonus to Instill Fear checks equal to your ranks in Athletics.

All of these bonuses are cumulative.


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