Advanced Sextant

This piece of advanced technology has been developed by generations of seafearers to study the skies above the Red Venom Plains. When you have at least one minute to use it, you can make a Navigation (Survival) check with advantage when determining what direction you are heading, or what time it is. You also don’t suffer check penalties when there are no visible landmarks, such as when you are on the open water, as long Read more…

Cutlass

This weapon is a modified scimitar that is weighted to be as effective under water as it is above it. A cutlass does not suffer disadvantage on melee attacks made underwater. This weapon is in all other respects a scimitar, including weight, proficiency, and damage; it can be made of special metals and upgraded as per normal. Weight: 3. Cost: 75 GP. Rarity: Uncommon. Sell Value: 10 GP

Potion of Swimming

When you drink this potion, you gain a swimming speed equal to your walking speed for one hour. Your hands and legs grow small gills during this time, and you cannot end this effect early. This potion does not grant you the ability to breathe underwater. Weight: 0.7. Cost: 50 GP. Rarity: Uncommon. Sell Value: 10 GP

Fishbreath

This gummy, salty, pungent seaweed compound has been developed to plug your nostrils and fill certain gaps in your mouth while diving. While its taste is rather unpleasant, it does increase your ability to hold your breath; using a unit of Fishbreath will double the amount of time you can hold your breath underwater (to double your Constitution score). This timer will reset every time you get a breath of fresh air. Weight: 0.1. Cost: Read more…

The Sirende Marketplace

During any adventure set in Sirende (“SIRN” adventures) if you have the time during, or directly after your adventure, you may purchase any of these items for your character from the markets of Sirende. These items must be recorded as a comment in the adventure’s Discord channel, such as #SIRN01. These items must be purchased within 7 days (real life) of playing the adventure. Each of these items has a “Limit” column; this is the Read more…

Spell: Cloak of Shadow

Cloak of Shadow Dark Magic 1 (Utility) Combat Action ◆ 25 Mana Attack: Dark Magic vs Value Area: 1 Creature Range: Touch Duration: 10 Minutes Effect: Target gains a +5 bonus to its Dodge Value and a +25 bonus to its Stealth checks for the duration Insert this into Roll20 as a Macro!(Powercards API must be enabled) !power {{ –name|Cloak of Shadow –leftsub|Dark Magic 1 ◆ Combat Action–rightsub|25 Mana–Area|1 Creature–Range|Touch–Duration|10 Minutes–Effect|Target gains a +5 bonus to its Read more…

Minor Dark Magic Totem

This small idol can be worn as a decorative adornment or carried on your person. It seems to absorb the light around it, pushing a darkness to any place it can. Dark Magic Totems are generally made of dark woods and obsidian, although any can be enchanted with Dark Magic Mana. When you have this magical item equipped, it can increase the size of your Darkness spells. Whenever you cast a Dark Magic spell, or Read more…

Minor Gluepot

This sticky, adhesive fluid immobilizes its target when it is comes in contact with most materials. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the Lesser Gluepot as an improvised weapon. On a hit, the target is Immobilized. A creature can end this effect by using its action to make a DC 11 Escape check to wipe Read more…

Minor Stinkpot

This sticky, repulsive fluid clings to its target when it is comes in contact with most materials. As an action, you can throw this flask up to 20 feet, shattering it on impact. Each target within 5 feet of the impact point must make a DC 11 Constitution Saving Throw (this is a Poison effect). Creatures that do not breathe are immune to this effect. If the target fails its save, it is Poisoned. A Read more…

Sunblockers

These unique lenses are made with a mineral that seems to filter out bright light. When worn, they allow races that have a natural aversion to Sunlight to ignore attack and Perception penalties from standing in sunlight. This does not affect other penalties, such as damage sustained from sunlight. Additionally, when worn, the character gains advantage on saving throws against the Blinded condition caused by bright light sources, such as the Sunbeam spell. Rarity: Uncommon. Read more…

Minor Gloves of Slashing

These form-fitting gloves are made of a strong leather that seems to bond with Melee slashing weapons you wield. When you make a melee attack that does slashing damage, increase the damage done by +1. It is possible to upgrade these gloves using the Enchanting or Tailoring skill. As these gloves become more powerful, they can only be worn by higher level characters. Rarity: Uncommon. Required Level: 1. Weight: 1.6. Sell Price: 35 gp.  D&D Beyond Read more…

Marrow Resin

This resin is made from the the bones of certain enchanted creatures, or sometimes fangs of creatures, and can be used as a crafting ingredient. This item is a common Organic Base for an Alchemical Recipe, such as a Stinkpot or Gluepot. Weight: 0.5 lbs. Cost: 5 SP. Rarity: Uncommon

Grave Dust

This bag of ancient powder feels cold to the touch, and seems to drain heat from any living creature around it. It is typically found in places haunted for extended periods of time, where the soil itself is tainted by the Death enchantments near it. This dust can be used in multiple crafting recipes, to add certain benefits associated with Death Magic. This can be used as an Active Ingredient or an Additive in many Read more…

Lore: The Banished Gods and the Apathetic Plague

The Land has many stories, and many ages. The Red Venom Plains has a history that is ancient and forgotten, but part of it remains etched into the memory of its inhabitants. One such memory is the scourge of the gods, the Apathetic Plague. They say it was the first sign of the pending banishment, and it plagues the Red Venom Plains to this day. The deities of old perpetually struggled for followers. They did Read more…

Conversation

Conversation reflects a character’s ability to navigate social situations with charm, tact, and persuasive speech. Whether negotiating with a wary merchant, brokering peace between feuding factions, or inspiring a crowd to action, Conversation is the art of influencing others through dialogue and diplomacy. This skill empowers characters to sway opinions, resolve conflicts, or gain valuable allies, making it a cornerstone for adventurers who prefer words over weapons. Success with Conversation often depends on understanding the Read more…

Recipe: Deep Fried Fruit Tarts

These amazing tarts are bursting with a buttery, fruity flavor that simply makes you smile because of its amazingly sweet taste. It is hard to resist these small bites of joy. Effect: Eating one of these tarts gives you a +1 bonus to Conversation (Persuasion) checks for 6 hours. Ingredients: This meal requires one unit of any “Fruit” ingredient, one unit of Spices, and one unit of Grain Paste, which will be used for the dough. Required Read more…

Recipe: Peasant Stew

This flavorful stew with sage fills your stomach with a savory taste, making you feel very full.  Effect: Eating this stew takes at least two minutes. Any Chaos Seed that eats this stew gains a +1 bonus to Endurance (Constitution) Subskill checks for 24 hours, and they gain a +1 bonus to recovering hit points whenever they use a Hit Die for that purpose during a short rest. Ingredients: This meal requires one unit of Read more…

Finding a Better Way

Sir Wilmer stood before his men, outlining his plan to them. “How do you get rid of rodents? With a Trap! And that’s what we are going to do, were going to trap those vermin, and exterminate them!” While some of his soldiers smirked at the proposed bloodshed, many, including a young soldier named Ellis, were not as pleased with the genocidal implications. Ellis couldn’t help but to feel a sense of unease about the Read more…

Elemental Powder

This bag of pure elements feels at time cold, hot, electrified, and acidic in various places. It can be used in multiple crafting recipes, to enhance its elemental benefits. This can be used as an Active Ingredient or an Additive in many recipes. It can also be used as a substitute for Powdered Crystal. When used as an additive for a , the creator may choose one of these added benefits when crafting: Random Element Read more…

Common Spices

Common spices are a general mix of mild spices found locally which must be added to food as a Seasoning. Not all recipes require a seasoning, but these spices, while common, seem to be popular. Common spices include mild salt, pepper, garlic, certain dried cheeses, and dried herbs. They can sit in storage for a long time unless they get wet. Rarity: CommonType: Organic SpiceWeight: 0.01 lbs.Cost: 1 SP (Sell Price: No Value)

Visitor of the Mists (Minor)

Once, you dared enter the mists, and they left you changed. You were in the presence of the Lord of the Mist Village, and his wisdom has guided you. Once per adventure, when making a History, Medicine, or Performance skill check, you may add a +10 to the roll, after it has been rolled. (Trait Type: Minor, Trait Rarity: Event)