Fortitude is a Common skill, and is modified by your Endurance.
Fortitude represents a character’s inner resilience and physical endurance, enabling them to withstand debilitating effects and recover from dangerous conditions. This skill is crucial for overcoming challenges that test the body’s limits, such as resisting the effects of toxins, surviving environmental hazards, or enduring prolonged harm. Whether it’s a venomous bite from a deadly serpent, the lingering burn of ongoing damage, or the creeping effects of a supernatural affliction, Fortitude allows characters to fight through adversity and continue the battle.
Fortitude also plays a key role in high-stakes situations where a character’s survival hinges on their ability to push through physical trials. This skill reflects not only a character’s toughness but also their mental determination to persevere against overwhelming odds. Characters with high Fortitude are less likely to succumb to the debilitating effects of their enemies and are better equipped to recover quickly from harmful conditions, allowing them to maintain their effectiveness in combat or exploration. In a world as perilous as The Land, where danger can strike from poison-tipped blades, cursed environments, or relentless enemies, Fortitude is the skill that separates those who falter from those who endure.
Fortitude is used to reduce Ongoing Damage. If you are on fire, or bleeding, or worse, you may have Ongoing damage, which damages automatically at the start of your turn. You then get to make a Fortitude check, and automatically reduce your current Ongoing Damage by your Fortitude result, divided by 10, rounded down. So a 68 Fortitude check would reduce your Ongoing Damage by six, as you are shaking it off, patting it out, enduring it.
As your skill in Fortitude grows, you will gain additional benefits from it.
Increased Affinity: When you first attain a new title in Fortitude (Initiate or Apprentice), you gain a 25% Affinity increase in either the Fortitude, Energy Arc, or Shake it Off Skills. You can gain this affinity even if you did not have a previous Affinity Bonus or Ranks in the chosen skill.
Initiate (Ranks 10-19):
Everything is Fine: Once per game, when you make a Fortitude check to reduce Ongoing Damage, and you dislike the result, you may reroll the check. You may choose to take either of the rolls as your Fortitude check to reduce Ongoing Damage..
Apprentice (Ranks 20-34):
Dense Skin: You gain 10% Resistance to Physical Damage.
All of these bonuses are cumulative.
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