Tracking (Survival)

None shall escape you. This skill allows you to find and follow the footprints and spoor of your prey. This is one of the few Subskills that stacks with other Subskills on the same roll; you may add your bonus in a terrain-specific Survival skill (such as Forestry or Dungeoneering) to your Tracking Subskill roll. An Tracking Subskill check can be substituted for a Survival check while you are trying to find clues to locate Read more

Tailoring

Tailoring represents the art of crafting armor, clothing, and equipment from organic materials such as leather, cloth, and hides. A skilled tailor can create everything from lightweight, flexible armor to durable adventuring gear, blending function with artistry. Tailoring allows characters to work with materials gathered in the wild—such as the pelts of beasts, rare fibers, or exotic leathers—to craft custom items that suit their needs. Beyond its practical applications, Tailoring provides opportunities for unique customization, Read more

Streetwise (Survival)

Sustenance isn’t always found on trees, and vermin are very common beneath your feet. This Subskill increases your chance of finding the basics of life when travelling in a city environment. A Streetwise Subskill check can be substituted for a Survival check while you are in a village, town, or other population center that you can blend into. Additionally, if you have another Subskill that specifically targets city environments, such as Tracking, you can add Read more

Singing (Performance)

Not all power comes from weapons or spells. A master of this skill can calm the fiercest dragon using only a voice. You can substitute a Singing Subskill check for a Performance check when you are singing. At Rank 2 of this Subskill or higher, you are more resistant to opposing sounds, and gain a +1 bonus to your Armor Class and Saving Throws against attacks that do Thunder damage. Additional perks will be unlocked Read more

Shipbuilding

It is always best to keep your head above water, and Shipbuilding will help you do that more easily. This Subskill will allow you to repair and eventually create your own sailing vessels. While this is primarily a Crafting Subskill, it does have an added benefit. Your experience with rigging more easily allows you to escape a Restrained condition caused by a net or similar flexible restraint. You gain a bonus to your checks to Read more

Scavenging

Scavenging represents a character’s ability to search through refuse, ruins, or the remains of creatures to extract valuable or useful components. This skill enables adventurers to find treasures in unexpected places—harvesting rare materials from defeated foes, salvaging equipment from abandoned camps, or repurposing scraps and debris into functional tools. Scavenging rewards resourcefulness and ingenuity, turning what others might overlook or discard into opportunities for crafting, trade, or survival. Scavenging is a versatile skill that plays Read more

Investigation

Investigation is a Common skill, and is modified by your Intelligence. Investigation is a character’s ability to actively search for specific clues and piece together information to solve problems or unravel mysteries. This skill is essential for situations that require focused attention and logical reasoning, such as uncovering hidden evidence at a crime scene, deciphering a cryptic puzzle, or tracking down the origins of a mysterious artifact. Unlike skills based on instinct or perception, Investigation Read more

Puzzle Solving (Insight)

Sometimes you are presented with puzzles or riddles that you cannot comprehend, so you must reach deep and rely on instinct for an answer. This skill develops that instinct, helping you solve the problem your mind can’t. You may use this Subskill instead of making Insight checks to understand a puzzle or trap. At Rank 2 of this Subskill or higher, you gain a +1 to your Armor Class and all Saving Throws to resist Read more

Politics (History)

This Subskill allows you to understand more about the local power struggles in The Land, from Kings to Chieftains. You can understand what motivates a local noble; the exploitable habits of a Goblin Tribe; or the shortages in supplies that you can sell to a village. This skill is most useful when trying to determine where any group that they interact with fits into the local political arena. A Politics Subskill check can be substituted Read more

Observation

The ability to notice the world around you is paramount to seeing an attack coming towards you. This skill can be used instead of moving to look for a target, and is passively used by your auditor to determine if something can sneak up on you. You gain a bonus to your Passive Perception equal to your ranks in this Subskill. When you acquire rank 2 of this Subskill, you ignore penalties on ranged attacks Read more

Monster Lore (Various)

Knowing one’s enemy is paramount to survival, and The Land offers many types of enemies to know. This Subskill allows your mind to better understand the ecologies, special attacks, defenses, and general lore around a non-civilized creature in The Red Venom Plains. A Monster Lore Check will allow the character to get general information about the monster they are fighting. Rather than a full Subskill, this check is applied as a bonus equal to your Read more

Metagaming

Metagaming is a Common skill, and is modified by your Luck. Metagaming represents a character’s uncanny ability to grasp knowledge or insights that they logically should not possess, as if drawing upon experiences from another life or a reality beyond their own. This skill allows characters to intuitively understand traps, combat tactics, or environmental hazards they have never encountered—or even recognize an enemy’s weaknesses before seeing them in action. Whether attributed to a sense of Read more

Intuition

Intuition is a Common skill, and is modified by your Wisdom. Intuition represents a character’s ability to read between the lines, pick up on subtle cues, and gain a deeper understanding of a situation beyond what is immediately apparent. Whether sensing hidden motives during a tense negotiation, recognizing an unspoken threat in an otherwise calm environment, or predicting an enemy’s next move in combat, Intuition enables characters to make informed decisions based on instinct and Read more

Icebounding

Some lands are cold and baron, and the very air stings your skin. Ranks in this Subskill will increase your ability to survive in a place where existence is pain, and only the strongest (and those with cold resistance) survive. This Subskill bonus is applied to any standard Survival check you make while in a polar environment; however, its bonus can also be applied to other Subskills you may have that work in a polar Read more

Grappling

Combat is about more than reducing a target’s Hit Points; often, non-damaging methods work best in a situation. You gain a bonus to Athletics checks made to grapple a target equal to your ranks in this skill. When you have rank 2 or higher in this skill, you may make an opposed grapple check to switch places with an adjacent target, assuming the switch can be made legally (it will not work if you are Read more

Geography (History)

This Subskill allows your mind to remember more about the geography of The Red Venom Plains. When making a skill check your character is attempting to determine where they are, or some details about the terrain surrounding them (such as favorable paths through mountains), you gain a bonus to your History or Perception checks equal to your ranks in this skill. You also gain a bonus to Survival checks when attempting to determine time or Read more

Gambling

Gambling is a Common skill, and is modified by your Luck. Gambling embodies a character’s ability to embrace risk, read situations, and tilt the odds in their favor when engaging in chance-based endeavors. While its most obvious application is in games of chance—such as cards, dice, or roulette—Gambling goes far beyond the gaming table. This skill represents a knack for taking calculated risks in unpredictable situations, relying on luck, intuition, and a bit of flair Read more

Falling (Dexterity)

Requirement: Your character must have a dexterity of 12 or higher to learn or use this Subskill. If your Dexterity drops below 12, you are unable to benefit from it. Knowing how to tuck-and-roll is an often ignored ability that can help you in the end. This Subskill allows a character to fall further safely and may help the character reduce the damage they take if they fall further. All creatures and characters can drop, Read more

Exotic Instrument

Some instruments are either so rare or so complex that learning to use them is a skill onto themselves. You can only learn exotic instruments by spending Personal Time with someone skilled in their usage, but powerful artifacts are made for those that can use them. Each rank in this Subskill gives you proficiency with certain exotic instruments; many of these instruments have individual bonuses.

Enchanting

Enchanting is a Common skill, and is modified by your Charisma. Enchanting allows characters to imbue objects with magical power, creating wondrous items that can alter the course of any adventure. From forging swords that blaze with elemental fire to crafting rings that grant invisibility or amulets that shield against dark curses, Enchanting is the art of turning the ordinary into the extraordinary. This skill enables characters to infuse everyday items with spells and mystical Read more

Dunewalking

The desert sands bake the life from all things, but life always finds a way, and with your knowledge so will you. This Subskill increases your chance of finding the basics of life within a desert. Ranks in this subskill will increase your ability to survive in a place naturally hostile to outsiders. You gain a bonus to Survival checks made in a desert equal to your ranks in this Subskill. Additionally, its bonus can Read more

Construction

Construction is a Common skill, and is modified by your Strength. Construction represents a character’s knowledge of architecture, engineering, and structural design. This skill is invaluable for evaluating the integrity of buildings and infrastructure, such as determining whether an old bridge can safely bear weight or identifying weak points in a defensive wall. Beyond assessment, Construction also allows characters to design and build structures, whether it’s crafting barricades to fend off an attack, erecting fortifications Read more

Carpentry

Lumber is one of the easiest and most abundant resources available, some say it grows on trees. Your knowledge of this Subskill will allow you to construct siege weapons and cabinets. You also understand the construction techniques used to make constructs, and how to best avoid them. You gain a +1 bonus to your Armor Class per rank in this Subskill when you are attacked by a Construct, as you can anticipate its movements. When Read more

Brewing

Brewing allows characters to craft potent drinks that do more than quench thirst—they can empower the body, sharpen the mind, or bolster the spirit. By mastering Brewing, a character can create ales, tonics, elixirs, and other beverages that temporarily enhance abilities, grant resistance to certain effects, or even provide unique magical benefits. Using ingredients gathered during adventures—like enchanted hops, magical herbs, or rare waters from mystical springs—Brewing becomes both a creative outlet and a powerful Read more