Boghopping

Unless you are born of it, a swamp will try to absorb you into its mud. This Subskill increases your chance of finding the basics of life within a swamp or marsh. Ranks in this Subskill will increase your ability to survive in a place naturally hostile to outsiders. This Subskill bonus is applied to any standard Survival check you make while in a swamp; however, its bonus can also be applied to other Subskills Read more

Anatomy

Knowing the right places to hit your enemy or heal your allies will make you much more effective. Each rank of this Subskill gives  you a bonus to damage when you score a critical hit. Additionally, the amount of Hit Points you heal with a healing spell or item that heals at least 1d4 is increased by 1 per rank, as you understand where to best apply the healing magic. You can only advance in Read more

Trade

Trade is the cornerstone of economic savvy and financial success. This skill reflects a character’s ability to negotiate favorable deals, assess the value of goods, and maximize their profit from both commerce and craftsmanship. Each rank in Trade reduces the prices characters pay when purchasing from vendors, representing their knack for haggling and identifying fair deals—or persuading merchants to offer discounts. Additionally, Trade enhances a character’s earning potential during Downtime, increasing the monetary rewards gained Read more

Thievery

Thievery represents a character’s ability to perform precise and discreet actions with their hands, often in situations where subtlety and dexterity are paramount. Whether picking a pocket, lifting a key from a distracted guard, or slipping a vital item out of plain sight, Thievery is the art of stealthy manipulation. Characters skilled in Thievery excel at bypassing locks, disabling traps, or performing other delicate tasks that require a steady hand and a sharp eye. This Read more

Swimming (Athletics)

As with all things in life, Swimming will allow you to float effortlessly, or sink like a rock. A Swimming Subskill check can be substituted for a Athletics check while you are attempting to make a Subskill check. At Rank 2 of this Subskill or higher, only need one hand and two feet to swim effectively, leaving a hand free for other actions. Additional perks will be unlocked at higher levels of this skill, as Read more

Sailing

Sailing represents a character’s ability to navigate and command vessels across rivers, seas, and oceans. Whether steering a small fishing boat through treacherous currents, captaining a mighty warship in naval combat, or charting a course through uncharted waters, Sailing is essential for adventurers who seek to explore the vast waterways of the world. This skill encompasses not only the technical aspects of maneuvering a ship—such as managing sails, reading the wind, and avoiding hazards—but also Read more

Running (Athletics)

Not every combat turn is move and fight, and having a practiced stride can be the difference between saving an ally or watching them fall to an enemy. Running both increases your ability to move quickly, and increases your speed when moving. You may use this Subskill in lieu of an Athletics check when you are running, such as when a skill challenge calls for an overland Athletics check. Additionally, for each rank you have Read more

Riding

Riding encompasses the mastery of handling and controlling animals used for transportation, combat, and utility across various terrains and environments. Whether mounted on a galloping warhorse, guiding a mighty griffon through the skies, or steering a sea serpent through treacherous waters, a skilled rider can seamlessly bond with their mount to achieve unmatched speed, maneuverability, and coordination. This skill extends beyond simply staying in the saddle; it includes the ability to calm a spooked animal, Read more

Pierce the Veil (Investigation)

The Land is full of hidden secrets. Traps to snare the unwary; hidden treasures; booty; both pirate and otherwise. This Subskill will help you find that which others have concealed. You may use this Subskill in lieu of a Investigation check when when searching for hidden details, such as secret doors, hidden compartments, traps, and secret codes hidden in plain sight. At rank 2 or higher of this Subskill, your attention to detail also helps Read more

Perception

Perception is a Common skill, and is modified by your Wisdom. Perception represents a character’s ability to notice, detect, and interpret their surroundings with heightened awareness. This skill enables characters to spot hidden dangers, uncover subtle details, and stay vigilant in both familiar and unfamiliar environments. Whether scanning the horizon for an approaching enemy, noticing the faint glint of a trap trigger, or catching a whispered conversation in a crowded room, Perception ensures that no Read more

Jumping

Jumping is a subskill of Athletics that focuses on explosive movement, allowing a character to leap across gaps, scale vertical obstacles, and control their descent. This includes both horizontal and vertical jumps, as well as controlled landings in dangerous terrain. Those skilled in Jumping can traverse environments others cannot, turning mobility into both an offensive and defensive advantage. Each rank in Jumping grants a +1 bonus to Athletics checks when performing jumps, vaulting obstacles, or Read more

Innuendo

Before your time in The Land, you spent your life learning to use phrases and mannerisms that are not understood as clearly by natives of The Land. Chaos Seeds have developed their own colloquialism, phrases unique to them that only other Chaos Seeds will understand. With this Subskill, you can speak to other Chaos Seeds in ways that natives of The Land will not understand. Make a Deception check with a bonus equal to your Read more

Hygiene

Cleanliness is next to Godliness, and a master of this skill has resistances similar to a deity. You may add a number equal to your Hygiene Ranks to your Armor Class and Saving Throws against Disease type attacks and effects. Also, when trying to overcome a Disease effect, you may add your Hygiene Rank as a bonus to the roll. At rank 2 of this Subskill, when you use the Aid action to help another Read more

Stealth

Stealth allows characters to move unseen and unheard, blending into shadows or avoiding detection in critical situations. Whether slipping past guards in a heavily fortified stronghold, evading pursuit in the wilderness, or preparing for a devastating surprise attack, Stealth is the art of remaining unnoticed. Characters skilled in Stealth excel at traversing environments quietly, concealing themselves in plain sight, or manipulating their surroundings to obscure their presence. This skill is invaluable for rogues, spies, and Read more

Herb Lore

Herb Lore is a Common skill, and is modified by either your Dexterity or Wisdom. Herb Lore is an essential ability for adventurers who wish to harness the natural world to their advantage. This skill grants characters the knowledge to identify plants and understand their properties, from common herbs with practical uses to rare and magical flora with extraordinary effects. With Herb Lore, characters can distinguish between a harmless healing plant and a deadly toxin, Read more

Healing

Healing is a Common skill, and is modified by your Wisdom. Healing is a vital ability that allows characters to tend to injuries, treat ailments, and ensure the survival of their companions in even the harshest conditions. A skilled healer can stabilize the critically wounded, mend broken bones, and even craft salves and poultices from herbs and other natural ingredients found during their travels. Unlike magical healing, which can restore vitality in the blink of Read more

Gather Information

Gather Information is a Common skill, and is modified by your Charisma. Gather Information is an essential tool for uncovering secrets, rumors, and hidden knowledge in community settings. By leveraging this skill, characters can subtly insert themselves into the social fabric of a town, guild hall, or bustling market, asking open-ended or non-specific questions to glean useful information about a subject of interest. Unlike direct interrogation, Gathering Information focuses on casting a wide net, piecing Read more

Fishing

Fishing is a Common skill, and is modified by your Dexterity. Fishing is more than just a way to relax by the water—it’s a versatile tool for survival, crafting, and combat. Adventurers skilled in Fishing can harvest an array of aquatic resources, from mundane fish and shellfish to rare, magical catches with unique properties. Beyond gathering food, the Fishing skill also provides characters with the expertise to craft specialized non-lethal tools, such as bolas, nets, Read more

Escape (Acrobatics)

This Subskill sometimes aids you in escaping your bonds, whether they are magic, tentacle or just someone trying to grab you. This Subskill gives you a bonus equal to you rank in this Subskill to Acrobatics checks when attempting to escape a bond, or to defeat a grapple check being made against you. When your rank in this Subskill reaches 3, you may attempt to break a grapple or restraint you are currently in as Read more

Fortitude

Fortitude is a Common skill, and is modified by your Endurance. Fortitude represents a character’s inner resilience and physical endurance, enabling them to withstand debilitating effects and recover from dangerous conditions. This skill is crucial for overcoming challenges that test the body’s limits, such as resisting the effects of toxins, surviving environmental hazards, or enduring prolonged harm. Whether it’s a venomous bite from a deadly serpent, the lingering burn of ongoing damage, or the creeping Read more

Driving (Animal Handling)

Riding a horse looks brave, but having it pull your chariot or carriage is both more comfortable and more civilized than saddle sores. This Subskill allows you to drive a cart or chariot with extreme proficiency, increasing its speed and accuracy when necessary. A Riding Subskill check can be substituted for an Animal Handling check when riding in a vehicle being pulled by a beast of burden; this includes checks to stay on the cart in Read more

Disguise

Your acts of deception can take on a physical manifestation. With this Subskill, you can fool others without even opening your mouth. The bonus from this Subskill applies to any attempt you make to play the part of another, whether you are being a totally different person, or just a different version of yourself. When your rank in this Subskill increases to 2, your ability effects those around you. You may make disguise checks on Read more

Cooking

Agriculture is a Common skill, and is modified by your Endurance. Cooking is a versatile and rewarding crafting skill that allows characters to transform raw ingredients into extraordinary dishes imbued with magical properties. More than just a means of sustenance, Cooking offers adventurers a way to prepare powerful meals that can grant unique buffs, temporary abilities, or even provide protection against certain dangers. During Downtime, characters skilled in Cooking can use the rare and exotic Read more

Combat Medic (Medicine)

You have learned techniques that allow you to heal others without magical influences. A body is a machine, and it can often be fixed by applying the right knowledge in the right places. A Combat Medic Subskill check can be substituted for a Medicine check when you are attempting a battlefield heal, such as stabilizing a dying creature or remove a grant advantage to a Saving Throw for a negative condition. This Subskill has two Read more

Balance

Balance is a Common skill, and is modified by either your Agility. Being able to stand on two feet is important, but being able to balance on a rope while fighting off multiple attackers is better. Balance is used when moving across the ledge of a roof; or trying to not fall in slime; or trying to fight monsters from a very difficult position.  As your mastery of Balance grows, you learn to shift your Read more